Tooltips end with “(Terrain)” to differentiate the default colors from those of the mod.
Updated so now the colors are also for ground, wall and columns.
Now the terrain colors match the materials most found in the different biomes. Colors under wood are from temperate biome, clay ones are from Rayya’s desert, and stone ones are from the arctic biome (which is not implemented yet and subject to change).
Stone colors also include some ore colors, just for fun.
Well, after some time, this needs an update due to Mods version 2.
In this update, I’ll add the colors according to the different biomes, and not only for slabs but for walls and columns too.
But the mod is currently broken. @sdee, I’m doing the same mixinto as before, however, this time I’m adding colors to the 3 materials (wood, stone and clay bricks). Even if the JSON looks fine compared to the original file, the UI gets broken, and I don’t know why.
Adding colors to the 3 makes that I can only see the first material that it’s shown (wood for Ascendancy, clay bricks for Rayya’s). It doesn’t let me switch materials on the building UI.
I’ve updated the link in the OP with the broken mod, maybe someone can tell me why this happens. (I’m impressed that the previous link got 111 downloads ).
It would seem that the building designer doesn’t like it when there are duplicate colors (even if the color is on a different resource type).
Once I removed all the duplicate colors found among the stones and clay, I could switch between them. I did the change only for slabs, but the same bug were showing for the walls as well so the same solution would have to be applied to them as well.
Yeah it is. I understand that there can’t be duplicate colors within the same resource, but to have the same restriction among the different resources seems a bit… silly. Is this possibly a bug in the system, @sdee?