groms
June 8, 2017, 9:21am
1
Summary:
Hearhlings are ignoring roads and moving around more “freely”
As you can see on the screenshots, they do not use the roads.
Attachments:
Version Number and Mods in use:
Alpha 22 R719 X64
I haven’t seen this mod on the forum yet, or maybe I have forgotten.
For those lazy people that are tired of goblin camps and removed structures leaving holes on the ground, this mod brings the terrain colors to the slab tool, so you can fill those unsightly trenches.
A19/A20/A21 Download link (If you’re playing with latest A19/A20, use this version)
Latest compatible version: Alpha 21
Change log:
Added tooltips for the colors.
Tooltips end with “(Terrain)” to differentiate the defaul…
The purpose of this mod is to add new items that act as decorations to make settlements seem more interesting and fill in those blank spaces you may have. The mod adds over 80 new items and also an extra profession to the game in the form of the gardener that can be promoted using the gardener’s trowel. New items are added to the carpenter, mason, blacksmith, weaver and potter and some recipes depend on the biome you are playing in. It also adds new plants for each biome.
Please post any sugges…
With this mod you’re able to customize the looks and names of your citizens.
Here you can create an amazon village, make everyone be part of a huge family, create a village full of clones, name the shepherd after yourself, or whatever you feel like!
What it does
Whenever you recieve a new citizen to your kingdom, a new window will show up; where you can edit the citizen’s name, gender, and models. Here’s an example image and a breakdown on every detail (though the image is a bit outdated now, …
Stonehearth Doorways
[image]
Stonehearth Doorways Version 2.0 Dropbox - jomaxro_doorway_mod.smod - Simplify your life
Please see the important note under Compatibility prior to updating
Features:
Regular, Double, Reinforced, and Tunnel Wooden Doorways
Fine Variants for all Wooden Doorways
Clay Tunnel Doorway
Stone Tunnel Doorway
Iron Doorway
Installation:
Download the .smod file above and add it to your Stonehearth mods folder.
Compatibility:
The current version (2.0) will only work on Al…
Hello and welcome Yang & Co’s Mod Making!
I am Yangzhoui, a novice mod maker, and I am here to bring you guys my home made mods.
There are some replicas of real things as well as own designs, but I try to stay as close as possible to the default Stonehearth style.
I work together with @Johby since december 2017. He writes the code, I make the models and design new content.
Small history of this mod I am a backer of stonehearth on Kickstarter way back in the day. At that tine i was real hyped a…
what this adds:
“8BitCrab’s Rune Mod” adds 9 new craftable runic items, the Rune Stone, Small Rune Stone, Forest Rune, Small Forest Rune, Runic Firepit, Rune Stone Brazier, Rune Stone Wall Brazier, Forest Rune Garden Lantern, and Forest Rune Wall Lantern.
known issues
none yet!
planned features
none for now.
V2.6 download:
screenshots
[image]
here’s the runic firepit at night.
and a screenshot of all the other runic items beside a hearthling for scale,
[image]
from left to ri…
Heya folks!
This is really more of an update to an old abandoned mod - art assets listed as such are courtesy of Spiro’s defunct Container Mod and used with full permission. Code has been redone for current API and tested thoroughly in A20. I’ve got more stuff planned to add into it, I just wanted to get this one functional since these are pretty awesome. This mod adds 19 profession/item-based containers to the game for a ton more customization of towns (stone chests get really old really qu…
Wizards 0.3.5 A22
THIS IS THE SAME AS THE A21 TEST VERSION (no longer in testing) WITH ARTIFICER CLASS. IF YOU ALREADY HAVE THIS NO NEED TO REDOWNLOAD
This is really just a re-tag to the current game version than a new release. I spent some time reading through the release notes and making sure that nothing in the new version affects anything this mod does; As far as i can tell, there are no conflicts.
IMPORTANT INFORMATION FOR THIS VERSION:
Currently known bugs:
Sometimes the artificer …
3 Likes
I can confirm, in my save they would usually go exactly in the middle of the roads. Now they are even walking on top of the stair handrails.
They are also taking ridiculous long routes. I have two very close destinations, around 50 blocks apart, with a very clear accessible route as I saw other hearthlings actually using it.
But then, most were taking a ladder down off my island to the right, going all around the island (in the water) to the left side, just to climb back on to the island and then go to the destination. A route without roads, in the water, and is visible 200 or more blocks longer…
5 Likes
Thanks for reporting! I’m taking a look. If you can give us a save file to verify with, that’d be very useful!
1 Like
I hope groms (and others) can show their saves too. My save is from modded game, requiring the Archipelago mod. But here it is anyway if you find it useful:
1495245006261.rar (9.1 MB)
Edit: Oh, I must add that this save was made in last version a21! And was ok in that version. Saving it in the new version didn’t make a difference.
4 Likes
Thanks! I was able to reproduce it from that savefile (what a cozy little port!). Looking into it.
6 Likes
groms
June 8, 2017, 4:54pm
6
And I did upload a my save a few seconds ago … gnaf
Shared with Dropbox
Same mods as in my first post
2 Likes
This was a savegame backward-compatibility issue that caused us to sometimes assign effectively random priorities to road tiles, which in turn caused pathing to go bonkers when there were lots of roads around. The fix will be included in the next build.
7 Likes
groms
June 9, 2017, 10:50am
8