Hello everyone,
Some days ago I started a thread where I pointed out, that the community does give little feedback to suggestions made by players. This is especially sad, when someone puts alot of effort into making a suggestion, which results in disencouraging players to make suggestions in the future. @jomaxro suggested there that we could have a thread to summarize the suggestions of the last 14 weeks and pin it on the top. And since I would like to see if this does help, I decided to do the first summary thread. In case this does help with community feedback on suggestions, I hope we find someone ambitious and reliable to do this in the future, since I will probably not have the time to do it every 2 weeks.
Now following is an experimantal poll. The idea is, that you can show which suggestions you found most promising/interesting and if enough people participate, maybe (just MAYBE!) we can work something like a monthly suggestion highlight out. This would mean that once or twice a month, a small video gets uploaded with in-depth opinions from team radiant about the suggestions with most votes from the poll. But let me be clear: This is just an idea from myself. There is currently no plan from team radiants side to actually really do a monthly suggestion highlight! Still, it would be great if you participate to show interest in this! You can vote for a maximum of 5 suggestion for now.
##About which suggestions you would like to see and hear more about from team radiant?
(multiple answers allowed: up to 5)
- Suggestion 1
- Suggestion 2
- Suggestion 3
- Suggestion 4
- Suggestion 5
- Suggestion 6
- Suggestion 7
- Suggestion 8
- Suggestion 9
- Suggestion 10
- Suggestion 11
- Suggestion 12
- Suggestion 13
- Suggestion 14
- Suggestion 15
- Suggestion 16
- Suggestion 17
- Suggestion 18
- Suggestion 19
- Suggestion 20
0 voters
Suggestions of the last 14 days:
1. Item placement/slab overlapping
Summary: Suggests that fences can overlap with other structures like walls, so that you can build a good looking fence without gap between the fence and the wall. THis surely could apply for other items as well besodes fences.
Link to Suggestion
2. Nightlife, now in colour: adding coloured light and all the cool stuff to go with it
Summary: (1) A glazier that creates glas out of sand. He can also use existing lanterns and create coloored onces, which emit colored light. (2) New recipes for the engineer. Can build arc/spotlight to light huge areas, which is handy for the night. (3) Isn’t meant as a gamechanger, but for people who like to be creative and enjoy a coloured atmosphere.
Link to Suggestion
Nightlife, now in colour: adding coloured light and all the cool stuff to go with it
3. Customise/Randomise building material pattern
Summary: Op doesn’t like the repeated textures on building materials and wishes for options to get some randomized patterns, which in turn makes the look of his city more authentic.
Link to Suggestion
4. About blacksmith
Summary: Suggests that you get 2 bronze ingots when using 1 copper ingot and 1 tin ingot.
Link to Suggestion
5. Free placing doors and windows
Summary: Because the buildings from the OP are kinda complex, he has to build certain walls by hand. Problem is, you can’t place windows/doors on hand-build walls. OP wants to be able to do exactly that.
Link to Suggestion
6. Curency merchant
Summary: OP points out that selling stuff to reduce the maximum number of items is countered by the fact that selling stuff creates basket of gold (can hold 1,000 gold each), which in turn takes space from your town inventory again. OP suggests basket of platinum (can hold 10,000 gold each) and basket of diamond (can hold 100,000 gold each) to reduce inventory space taken my baskets of gold.
Link to Suggestion
7. Building finish notification
Summary: When a building is finished, the game should notify you about that.
Link to Suggestion
8. Could we have religion?
Summary: He wants to see religion in the game as a real feature. Depending on the religion you or your hearthlings choose, it could effect your hearthling in various ways (like the cleric cast damaging spells when he dedicates himself to a god of battle).
Link to Suggestion
9. It’s time for some Acheievements!
Summary: OP wants to have steam achievements for Stonehearth.
Link to Suggestion
10. Changing the ascendancy banners
Summary: OP wants specific colours for all the different races. Rayya=red, Northmen=blue, Ascendency=green
Link to Suggestion
11. More Difficulty Modes
Summary: OP think he gets attacked to often. OP wants 3 or maybe 4 difficulties, which especially influence the number of attacks per day. Easy=an attack every few days; normal=an attack every day; hard=multiple attacks per day; master= multiple harder attacks per day.
Link to Suggestion
12. Guard Patrol Routes
Summary: OP suggest being able to create patrol routes for your military units.
[details=Link to Suggestion]Guard Patrol Routes
A suggestion that goes in line with the idea of having more control of guards is here:
Stonehearth Discourse
13. Training Trapper/Sheppard Pets
Summary: Trapper pets should be trainable, so that they are able to help with certain things, like fighting or hauling items for the trapper. Also sheppard pets like pigs could be trainable, so that they dig stuff up from time to time.
Link to Suggestion
14. Let’s Talk Exploration
Summary: Points out that the exploration part from SH didn’t receive alot of attention in the past. He points out 3 problems with the current state of exploration in the game. He then suggests the node system from the kickstarter video from SH, which could eliminate the problems to some degree and goes into details how this system could be implemented and how it would help team radiant. A very much liked topic already.
Link to Suggestion
15. Less Frequent Raids / Attacks
Summary: Another thread about the frequency of small attacks from enemies. OP thinks that he gets attacked to often, which disturbs his gameplay.
Link to Suggestion
16. Unexpected Pathfinding with Desert Lodge
Summary: OP found a small problem with the new desert lodge. Team radiant already answered to that topic will eventually fix it.
Link to Suggestion
17. Looking Forward: Adventurers, Quests & Dungeons
Summary: Feedback to Stephanie Dees video “Looking forward”. OP suggests adventures, quests and dungeons and explains how he think it could work in the game.
Link to Suggestion
18. Exciting new Job for late game: The Adventurer!
Summary: OP suggests and entire new class. The adventurer can take on adventures on the map or outside of the map. If he doesn’t have an outside adventure assigned, he automatically goes for quests on the map. There are multiple difficulties for the quests and you get rewarded with stuff (food, materials, equipment) and you have a chance for something very rare (only obtainable through adventurers).
Link to Suggestion
19. Hard mode tweak. More health for footmen
Summary: OP suggests that footmen have more health in hardmode, since they die way to fast.
Link to Suggestion
20. Ladders as building parts
Summary: OP suggests, that ladders can be a part of buildings. and not just be a part of the building process.
Link to Suggestion
21. Is it possable to
Summary: OP wants a list that shows the equipment of all military units. He says he has trouble keeping track of the equipment of all his units, since he has 16 of them.