so, it seems we are now able to provide polls on the Discourse!
as such, letās kick this off with an innagural poll about the features folks would most like to see in future buildsā¦ i havent given this a whole lot of thought, as i just discovered the option to create polls, so this thread may get replaced as more meaningful suggestions come to lightā¦
to make this simple, how about we start with the development options that @Tom most recently mentioned (as well as a few others tossed in from the Dev Road Map):
Building Improvements: Usability improvements, cost estimates, building templates.
Class Progression: Units will level up, gaining new perks, new recipes, etc.
Mining: Make your own subterranean caverns, mine for stone and minerals, etc.
Roads: You will be able to build roads. Citizens will travel faster on roads
Trading: The ability to buy and sell goods from travelling vendors who visit your town.
Water: The blue stuff.
Monsters & Denizens: Goblins, Rabbit clan, etc.
Game Master updates: Chaining and branching scenarios.
New Player Classes: Archer, Mason, etc.
Combat Engine: Additions and improvements to combat
I also went with mining, althought this is because I feel that it opens so many OTHER things up, for example, masons canāt really come in without mining, nor many combat improvements (what would the swords be made of?). However, I really want to see more reason to expand, at present it seems like there isnāt much reason I should expand my settlement, except as new workers appear.
so cool!
but i think its all peoples opinions because if you do 1 of those ie mining well what now i cant use it so um we need classes to use the stuff you get so i works but at the same time only a few things can be put in the game without another part added as well
Thankfully, any of these features would make me happy. But as building design is probably the most massive aspect of the game, I decided to go with that. Cooler buildings for everyone, huzzah
This is a cool feature, I find the results very interesting as well. Its funny how sooo many people wanted roads to be added in the game like right now, but now that mining was whispered everyone wants mining. Not a bad thing, just interesting. I personal went for roads for now although I would put mining second. But then age old question is asked, what comes first the mason or the mining? hmmm
true very true, but what if we had a āupgraded roadā option. not really upgrading per say, but kind of like the beds idea where you can either wait and get the nice fancy stone road when you have the right crafters and materials (like the comfy bed) or just do it to have it and opt for dirt roads that the workers can just dig out (like the mean bed). Both roads could do the same thing, but one looks nicer. thoughts?
Interesting idea. Dirt roads and paths would be viable. Personally, I would love to see roads implemented, especially if you could get your soldiers to patrol them, rather than the stockpiles
I think the best is to optimize or debug the building system - ladder down + wall building (see cliff and other wall issue - perhaps inside wallbuilding). after this they can add water and mining to complete the landscape system.
I decided (after a little debate) to request the building system. Trust me, I want roads and mining as much as anyone, but I feel getting a little more improvement to vertical construction is something that can benefit these other concepts once implementedābeing able to create stairs, raised platforms, and improving ladder functionality, for example. Being able to build things like this would make mining and roads more diverse, rather than just creating slowly descending slopes of dirt/rock until you reach your desired y-axis height.
Honestly, any of the concepts listed are great to me. I guess it should really boil down to what functions give the most new content and how they will simplify or benefit each otherās development.
I actually choose the combat engine (I think adding more monsters could be done in parallel rather nicely). As exciting as mining is, I feel like the current world should be polished off a lot more before moving on to the more complex task of incorporating mines and mining. Improving combat, building construction, worker AI, and leveling/classes as well as resolving bugs should probably be the first priorities.
Overall, recent progress on the game has been fantastic! Alpha 5 is much more stable and there seem to be fewer bugs (thanks Radiant team!). I bet all of these features will roll out at a good pace.