More Decorative Items (To make the game Realistic)
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7
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3194
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March 5, 2017
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Differentiate the tombstones
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43
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3197
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January 4, 2020
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Limit Production of Items
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9
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1183
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November 9, 2018
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Corner for Fences
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8
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2065
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June 12, 2018
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Sand and glass for windows
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8
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1161
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March 6, 2018
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Filter options and ideas
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8
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972
|
February 10, 2018
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Logging designation
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0
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521
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February 6, 2018
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What can we do with building resource tiers?
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4
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1023
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January 25, 2018
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Two minor issues - be able to pick up windows/doors like furniture, and an option on the character sheet menu to change jobs
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0
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591
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January 19, 2018
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QoL suggestions for item placement
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0
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628
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January 6, 2018
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Swap furniture button
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0
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559
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December 25, 2017
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Being able to select multiple items
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2
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1643
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December 16, 2017
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(A23)Footman armor redone and break of backwards compatibility
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2
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803
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December 4, 2017
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Working Railways and Carts
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2
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1133
|
November 24, 2017
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Freestanding Door Replacement
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3
|
761
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November 15, 2017
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Settlement Banner's Important Role
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3
|
689
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November 15, 2017
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We want .... bascule bridge ;-) hehehe
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9
|
998
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November 3, 2017
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Rotten food to Compost
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6
|
1611
|
October 27, 2017
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Big, solid models
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6
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875
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October 26, 2017
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Loot dropped by Hearthlings appears red to let player know to loot it
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1
|
636
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October 21, 2017
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Better Options for Low-Level Masons
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8
|
2236
|
October 20, 2017
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Gold shouldn't stack higher than 100
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|
12
|
1570
|
October 6, 2017
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What about weapon traits? Armor traits?
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9
|
1237
|
October 6, 2017
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Make Mountain Give More STONE
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6
|
1069
|
September 29, 2017
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Weapons Randomized in a Modular System (Like Hearthlings)
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5
|
813
|
September 26, 2017
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Cook Recipe Ideas
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38
|
4605
|
September 23, 2017
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Glass blocks for structures
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|
2
|
608
|
September 20, 2017
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End Game / Late Game Purchases
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|
10
|
2759
|
September 4, 2017
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Templates with workbenches
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|
13
|
1654
|
August 9, 2017
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Blackboard (prioritization and idle hearthlings)
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|
0
|
644
|
August 4, 2017
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