Yes, fibers are like the logs, it does not matter which exactly item it is, as the only difference is visual, not functional. (Except for one recipe, the winter outfit that requires wool, which is a fiber too)
Not sure how well it would work, but I’d really like “Cooked Food” to be an option on the supply containers. I think this would be really helpful if you have multiple dining areas or a few guard posts that you want to keep stocked with food at all times.
(plus in my experience, keeping extra cooked food stored near your raw food seems to help hearthlings choose the cooked food over raw )
if they removed the ‘wool’ option and combined it with the ‘fibers’ I would be alrihgt with that. unless there are gongi to be more uses and needs for wool besides spinning it
One of the things that bugger me right now is that Blacksmiths and Cooks use so many different materials – both raw and processed – that in order to keep the them well-stocked, you need to put like one-gazzilion supply containers around the workshop.
It would be nice if we could select multiple materials to be stocked (like, up to 3), and then Hearthlings would try to keep up these with a healthy ratio. So when 3 item is selected, Hearthlings would try to provide 4 of each thing, or 6 of each thing when only 2 is selected.
For the blacksmiths and the cooks, I just place stone chests for their containers. Not only do they require a greater number of types of supply materials, they require a LOT of them. It is just easier all around. For the other crafters, the new supply containers are WONDEROUS!!!