Here, the gleaming colors of autumn linger, and thrive in the sunlight…
Anórien is a biome landscape with sparsely raised mountains that topples over the rest of the terrain.
A great place to build a fortress, or a town far from the reach of most rascals and ruffians!
So here is my first official MOD!
It actually started as a part of my Descendants of Númenór MOD.
I wanted an environment that would encourage to build cities such as Minas Tirith, (Lord of The Rings). I have plans for a Summer version of this biome too.
@Vargbane Would you mind looking into make a Alpha16 Biome mod for something similar to a Minecraft Taiga biome? Snow or plain would be fine but currently nothing the current world gen can do would make one like that
the team is going to be making a glacier/snow biome in the future,so it’s currently considered a dormant feature, as such if someone were to make a snow biome mod it would technically be breaking the modding rules… at least i’m pretty sure that’s the conclusion we came to last time someone wanted to make a snow biome mod, maybe @brad could shed some light on it…
also, sorry for the derailment of your thread @Vargbane
Yep, I made an arctic biome too, but I didn’t released it cause it was already an official biome, it would be rude to get something from radiant and claiming as my own, even though I made a lot of changes. (It had a lot of water like the archipelago, with taller mountains and icebergs.)
Id like to see something like the physical structure of the dessert biome, but green and more forrested like the forest biome. Also, dunno if it is possible, but a biome with lots of hills and such, so we can have a reason to build small bridges across the landscape.
-I haven’t dug into that yet, it was about 04.00 at night when I finished the MOD enough to be released so it will be updated very soon.
Maybe to day, if I get the time (=
Trees, bushes and all, bit by bit.
Thought it would give some cool biomes to play with until then ^^
I like this idea a lot, since the new terrain generation went into effect I haven’t had as many chances to do this. A very noisy geography could make things more interesting.
I’d like to see a mod that has the plans and foothills containing the most minerals while the mountains have all the plants and animals.
@Vargbane How hard was this to learn? May I use your mod to test my own?
Before you answer, I just like to say CONGRATS on the new mod. Like the color scheme and the background behind it.
You dont deserve just a like but…
Copyright by Disney
If some of you readers are wondering why/what is this, this is NOT an official QA.
I just like to pay respect and ask question in a quirky way. Sorry for my English
Anyways,
Q1!
This mod kinda reminds me/us of kunming and shilin rock forest of China, any thoughts on making it close to those? or stick to the lore of the mod which is from J. R. R. Tolkien’s books?
Q2!
Implied but not stated that this is not the final form (geographic formation, aesthetics and plants) of your mod, do we expect some custom trees and other models prior to the background of the mod?
Q3!
Judging from your previous discussion, your mod is based on Rayya’s Desert Biome. Do we get the same mining loot table as the desert or did you made a custom mining table for this mod biome? If it’s custom, what do we expect/get from it?
Q4!
I have some concerns about the mod.
Can we have an official member about this kind of feature, mainly because my theory on this feature is that the blocks on the seed-map gets darker as it gets higher or it also gets darker as the height might have reach some kind of a ceiling boundary where you can only build in about just this height.
My question is, if the boundary theory is correct then what is your plan B about the mod? if their is no boundary, do you plan on making it higher/steeper mountains?
That’s all for now, hope sir @Vargbane answers these question. Thanks again for the awesome mod, we hope to here more someday.
Absolutely!
-Just don’t use any of my text or images if you release it, then I’m absolutely fine with it
The rest of the content belong to Team Radiant.
If you test it for private use, there’s no restrictions from my part.
-Making a MOD is one thing, the biome is a whole other thing ^^D
Quite easy to change the values, colors etc…
But to make them ‘co-exist’ and be friends, not so easy lol ><)
(1). Re-Name the .smod to .zip and unzip it.
(2). Go to folder \anorien_biome\data\biome.
(3). Open the anorien.json (-I use NotePad++ it has allot of handy functions)
(4). Try changing (as a mild start) the values of the following:
(5). Then zip the folder (anorien_biome) and change the name of anorien_biome.zip to anorien_biome.smod.
(6). Make sure to put it in the '\StoneHearth\Mods' folder.
(7). Start StoneHearth, and test the MOD! (=
Basically, I’m focused on my DoN MOD, so this MOD kind of just happened because I want to make a city like Minas Tirith (…some time in the future ^^)
I will try to stay true to the LoTR lore.
Btw, really awesome images (Kunming and Shilin) .
Yes, -I have a limited time to devote to modding, there of the slow progress.
The intent is so give the biome more dense clusters of trees, that wont cover too much of the plains.
All desert plants will be changed to the temperate vegetation.
Since I feel that my Númenór MOD needs the white tree, I will eventually look over that option.
-So far, I have no intent of changing the mining loot.
Part from attempting to add Mithril Silver to my main mod that is
The lighter the color, the higher altitude that mountain area carries.
This question is something that I guess you have to turn to an official modder.
I can’t give you an answer on this topic =/
I hope that I gave a somewhat good summary of your questions?
The black dots in the view map are the heights without a color scheme. You used more mountain layers than colors, so all colors missing are black at the minimap.