Readme: for new visitors
To fully and possibly buglessly experience most changes between vanilla and modded game or earlier and more recent mod version you’ll most likely need to start a new game. I am not able to keep track of all inter-version bugs as all .json entities generated in-game prior to upgrading .smod files are not changed.
for Stonehearth 1.1
Current version: 1.5
lostems.smod (2.0 MB)
GitLab repository, currently dev branch only
also available at Steam Workshop
Supports ACE pre-release.
This successor of Finetems mod adds several items which seem logical to be added along vanilla ones: comfy stone furniture, tall clay windows in all colours, stone windows and doors etc.
for Stonehearth 1.1
Current version: 2.3
GitLab repository
also available at Steam Workshop
Supports ACE, Archipelago and Swamp Biomes.
Autoharvest mod adds an option to automatically mark a renewable resource node for harvest when it is renewed. Enabling autoharvest for an object requires just a simple mixinto and unlike before it should work even if an object didn’t have autoharvest option earlier on (moving almost all the necesssary code to autoharvest component made it possible to enable autoharvest when the button is pressed for the first time). From v2.1 onwards it is possible to assign a hotkey for toggling autoharvest.
Smaller projects (out of active development)
Biome Crops
for Stonehearth 1.1
Current version: 1.0b
biome_crops_mod.smod (3.3 KB)
Supports ACE pre-release, Archipelago, Canyon and Tundra biomes.
Biome Crops mod allows specifying initial crop list based on biome alias in addition to player’s kingdom. Makes herb and tree sapling crops depend on biome rather than kingdom. Biome Crops mod uses its own initial_crops.json, adding support for this mod requires mixing into the mod’s .json, not the vanilla one.
Detailed Flowers
for Stonehearth A23 & uA24r789
Current version: alpha 1.0
detailed_flowers.smod (71.5 KB)
*obsolete fine planters added for comparison and not featured in the mod
Replaces some plant models with more detailed versions. Currently features Brightbell and Frostsnap replacements.
Work in progress
Voxailles
for Stonehearth 1.1
Current status: W.I.P
Voxailles (previosuly known as Archmod) became a separate mod because it adds items which do not necessarily fit Stonehearth style due to their very detailed look. The mod adds Architect class, capable of crafting stucco as a refined resource which is used to craft elaborate architectonic ornaments in real-life styles like Classical and Gothic.
Plans for alpha 1.0:
- add stucco as a resource (done!),
- add Architect class (done!),
- add building golems (done!),
- add silk as a resource (ongoing),
- add new furniture and decor sets to create fancy and consistent interiors (ongoing),
- add architectonic elements (ongoing),
- add a new Modern Era Mediterranean-style kingdom, the Serene League (ongoing),
- add a new Mediterranean biome (postponed for later releases).
Adventure Mode
for Stonehearth 1.1
Current status: W.I.P
GitLab repository
The overall goal of the mod is to increase the importance of PvE interactions, including exploration, quest lines, functional NPCs and third parties as well as some strategy-oriented mechanics like tech trees and PvP diplomacy. This is the newest of my projects so it’s at the very beginning but I already got a crude Fog of War/Line of Sight prototype to work. You can test it from GitLab dev branch for now, the first release is planned after PvP diplomacy UI is ready.
Recommended mods by other authors
Being a modder myself I like to play with mods made by others. Below is a list of mods I use - this means they should be supported by my mods. Despite some of the mods being buggy at their current stage I can still recommend them because in my opinion they add more value than their bugs cause problems.
Functionality improvement mods
Outdated: Town Monitor by Gruffus
Obsolete with ACE: Better Stockpiles by Shinsaka
Obsolete with ACE: Smart Crafter by Drotten
Never Furrow Fields by Wharp
Edge of Screen Panning by Wharp
Follow Cam Remembers by Wharp
Obsolete with ACE: Tree Stump Mod by BrunoSupremo
Obsolete from A23: Unit Frame Activity Mod by illdred
Obsolete from A23: Unit Frame Health Mod by illdred
Biome mods
Archipelago Biome by BrunoSupremo
Canyon by BrunoSupremo
Swamp Biome by BrunoSupremo
Desert/Temperate Transition Biome by BrunoSupremo
Obsolete with Bruno’s Extra Map Options: Rivers Mod by BrunoSupremo
New items
Outdated: Doorways by jomaxro