Outdated. The main game implemented it way better
Everything here is just stuff from the past.
This mod will make some objects in your game behave and appear different based on one of the four seasons.
Keep in mind that although it works in any biome, this is aimed at the Temperate. After all, it will look strange if you plant a oak in the desert and then it gets snow on it…
Download:
season_mod.smod (240.5 KB)
Place the downloaded file in your stonehearth/mods folder.
Features:
Seasons:
Each taking 3 in-game months (can be changed in the options, see below). The seasons are:
- Spring: Bittermun, Deepmun, Dewmun
- Summer: Rainmun, Growmun, Goldmun
- Autumn: Feastmun, Warmun, Newmun
- Winter: Azuremun, Hearthmun, Northmun
(check you calendar/clock sun at top left of your game screen to know your month)
Autumn:
- Small oak tree
- Medium oak tree
- Large oak tree
- Berry bush
- Brightbell
- Silkweed
Winter:
- Small oak tree (grows slower)
- Berry bush (takes more time to regenerate the berries)
- Boulders
Options:
You can speed up the seasons length, which normally would take 3 months to go from one to another, to a single month. This is done by going into your game folder, opening the file user_settings.json, localizing the section named season_mod{} and changing the value of change_season_every_month from false to true.
This is an open/collaborative mod
If anyone wants to collaborate with new objects, don’t even ask, just put your model here and I update it later. Everyone will be credit below. Don’t worry if someone already submitted something you wanted to make, objects can have multiple (random) models, so there is always space for more variations.
Github if you prefer: GitHub - BrunoSupremo/season_mod: A Stonehearth mod that add season features to objects. Now obsolete, the game does this.