“How to start working on my own stuff?” That was one of the first things I have had in my mind after I have joined the community of Stonehearth.
In the meanwhile I have tried this and that and would like to share my “lessons learned” with anyone interested in it. If this guide provides an easier entry or some motivation to start thinking about creating own voxel-desings, modding, animation… nothing more I could ask for .
So what should this be all about? I want to create a few videos (I guess it will be 3 or 4), which should show the whole process from a picture to an animiation:
- Creating a voxel-model in Qubicle Constructor
- Preparing the model for later import into an animation tool
- Rigging of the imported model in Blender
- Creating some basic animations in Blender
Depending on how creative you are, you can later on exchange step 1 with your own creation and hopefully get some hints on how to move on.
I will upload all required files and make them available for later re-use. Many people do play around with the trial-version of Qubicle. After step 2 I will provide an .obj-file of the model we will work on. So if you want to follow the guide and start playing around with Blender… no problem.
The tools which will be used are free (if you can life with the limitations of a trial-version of Qubicle):
If I have learned something already… it’s not rocket science. So give it a try.
Agenda: For easier access, here you have some links to the single videos in this thread:
- Dwarf Speed Replication (creating a model in Qubicle)
- Coloring and Introduction into Qubicle Constructor
- Separating Limbs and Export as .obj-File
- Animation with Bones (1st alternative to create animations)
- Animation without Armatures and Bones (2nd alternative to create animations)
- Rendering in Blender
If you are new to Qubicle, this post (basics) and that one (advanced), might be interesting, too.