“How to start working on my own stuff?” That was one of the first things I have had in my mind after I have joined the community of Stonehearth.
In the meanwhile I have tried this and that and would like to share my “lessons learned” with anyone interested in it. If this guide provides an easier entry or some motivation to start thinking about creating own voxel-desings, modding, animation… nothing more I could ask for .
So what should this be all about? I want to create a few videos (I guess it will be 3 or 4), which should show the whole process from a picture to an animiation:
Creating a voxel-model in Qubicle Constructor
Preparing the model for later import into an animation tool
Rigging of the imported model in Blender
Creating some basic animations in Blender
Depending on how creative you are, you can later on exchange step 1 with your own creation and hopefully get some hints on how to move on.
I will upload all required files and make them available for later re-use. Many people do play around with the trial-version of Qubicle. After step 2 I will provide an .obj-file of the model we will work on. So if you want to follow the guide and start playing around with Blender… no problem.
The tools which will be used are free (if you can life with the limitations of a trial-version of Qubicle):
The first step on the way to an animated model is for sure… knowing what you want to do. For this guide, we make our life a bit easier. The devs told us what to do :
Also, a few of you ambitious modders like to reverse-engineer my
character models from art, so I’ve taken a screenshot that shows the
voxel topology to make your life easier.
So, we will use the dwarf and try to animate him. Here the starting picture:
As replicating him is maybe not that much of fun, I have created a “speed replication”-video as the first part of this guide. Here we go:
I appreciate what you’re doing here. The first video looks good; its very clear to the viewer (at least to me) what you are doing and how to are going about replicating the model.
I can’t wait to see your help for working with Blender; I’m sure it will be very informative. Maybe we’ll see a lot more animated content on the forum because of it!
Part 2 - Coloring and Introduction into Qubicle Constructor
In the second part of the showcase you can see how the model (created in the first video) is colored. As this is a bit boring, I have also included some basic information on how to use Qubicle Constructor.
P.S. As this is one of my first streams, I am more than happy for every feedback and suggestions to improve for the future, e.g. if it is not too long or if it is hard to understand me .
Wow, thanks so much for doing this. I have, in fact, been looking for just this sort of thing to break that “where do I start?” barrier. Really looking forward to the rest of the videos.
No… but I have the Home-Edition and as stated at the beginning, I will upload all my files for people who want to follow this videos. So as a first step, you can take the .obj-file I will create and play around with it. If you like it… well, you have either to wait for an agreement between Minddesk and Radiant for a “Stonehearth”-Edition… or spend some bucks.
@FinKone You did not see them, because I did not make them yet . Next issue is about separating the body parts, which will be the last one using Qubicle. After that, part 4 should be about rigging and part 5 about animation. Maybe there might be a part 6 with an alternative animation method (without rigging). Probably I will upload part 3 in the coming week.
Voxel Pirate, I have to really thank you for putting up that dwarf model. I tried quite a few times and just could not get a good looking base model for either the humans nor the dwarves. Now that I have this, I can actually make the characters and models I want too.
Though, not to try and sound like a lazy slob, I would really, really love it if you would ever model the default human villager and put it up for download.
Like I said, modeling the base sculptures for these guys is proving extremely difficult for me, and this would save me (and I guarantee dozens of other people) hours of time.