In the spirit of @Geoffers747 Q&A thread in the General Discussion category, I’ve collected a list of mod and module ideas from the community. My hope is that different ideas can be critiqued and new ideas can be generated without a lot of duplication of threads.
I tried to pick out the threads that proposed definite ideas for modding the game, as opposed to suggesting mechanics to go in the release “vanilla” version. Feel free to suggest threads covering ideas I might have missed.
If, as you read a thread, someone’s idea sparks one of your own and you think it deserves a separate thread, please use the “Reply as new Topic” link on the right of the thread you are reading. It helps to keep things tidy and helps people follow the conversation better.
Gameplay Mods
- Client-side mods
- Total conversion mods
- Lagomorphs as a playable race
- Other playable races
- Different types of magic
- Faiths/Religions
- Gods/Pantheons/Mythologies
Settler Classes
- Typographer/Chronicler/Archivist/Printer/Pressman
- Alchemist
- Ronin/Lone Warrior/Knight Errant
- Bard/Scholar
Item Mods
- Gender-specific armor
- Airships
- Different Types of Trees
- Catapult Launcher/Teleportation Device
- Arquebuses/Pistols/Rotary Muskets
- Organ Guns
- Logic Gates/Computers
- Machines/Power Supplies/Triggers/Wires
- Grappling Hooks/Spy Posts
Module Ideas
For Qubicle creations and related discussions, @Geoffers747 has a list right here.