I was thinking along the lines of module packs. For instance we have the dragon pack consisting of 8 different modules.
- In one mod you come across some ancient runes, you can have one of your researchers spend some time trying to discover what the runes say and eventually end up leveling up your researcher and gain some lure on the existence of dragons
- You stumble across a whelpling nest and can try and tame them or end up fighting them
- You come across a different set of ruins where you are attacked by a horde of lets say dragon tamers. When you defeat them and explore the ruin you find a magic item thats rumored to tame dragons (you cant train the whelps without this)
- You come across a huge tower and inside you find an old man who apparently is a wizard. (He seems a little goofy so youre not quite sure) Who will teach a spell to one of your magic users that induces sleep.
- You stumble across a little town defending itself from the dragon. You can help them drive back the dragon and they join your settlement
- You come across a scorched battlefield and have couple options like ‘leave it alone’ ‘bury the bodies’ ‘search the bodies’ You can come across a magic sword or shield to help with battling the dragon
- You come across a weird witch and she puts your men to sleep and locks them in a dungeon. Upon escaping and killing the witch you find an amulet that increases the power of sleep spells.
- The dragon’s lair where you can decide to go inside and awaken the beast. This can lead to a fight, you can tame the beast (high level tamer and taming charm), or put it to sleep for a thousand years (with the spell and the amulet) and steal its treasure.
This is just an example but I hope to see a lot of module packs.