Let’s try to gather relevant information about Qubicle, to provide a starting point for new “modders”.
Qubicle is used by the devs of Stonehearth to create all the nice Voxel-Models, like settlers, animals, houses, environment and even the whole landscape.
There is a basic version of Qubicle available, which you can use to evaluate the tool. This version comes without costs… it is free. However, it has some limitations in available features and capabilities to export files. So if you consider to export your models into Stonehearth or an animation software like 3ds Max, Blender or Maya…
- … either you purchase the Stonehearth-Edition (allows export of .qb-files for Stonehearth)
- … the Home- or Master-Edition (master allows for commercial usage and both allow export of .obj-files)
Radiant Entertainment and Minddesk have worked out a deal and there is now an official Stonehearth-Edition available. As Tim mentions further down in this thread, it is still QC1 and the costs are $11. Once QC2 is ready, a free update should be included. This version of QC will allow to export into the .qb-format which is used in Stonehearth. However, other formats like .obj will be not included.
Once QC2 is out the “play” editions should also include an export option into .obj-format as explained in another thread:
“Qubicle 2 Play editions will feature a very basic 1-click OBJ exporter.”
Personally I think this offer will be great and as Qubicle is a nice tool… if you have some money left and you would like the full features included in the Home- or Master-Edition… give it a try .
- Download / buy from the homepage of Minddesk.
- Quick Start Manual and Reference Manual from the Qubicle Wiki.
- … including shortcuts!
- … and an overview on available tutorials (English, French and German).
A thread with some tips and tricks…
A thread which shows the whole process of starting with a picture, creating a model in Qubicle and finally an animation in Blender…
A repository of models created with Qubicle and provided by the Stonehearth-Community (not official, please read the disclaimer!)…
If you are not able to export models into an animation tool (to resize them), you can try to adjust their size within Qubicle (performance might suffer)…
Video Introductions / Tutorials:
Another one from this thread:
If you do not ask, nobody will answer. Feel free to raise any questions following this post .
Please also raise your voice if you have e.g. another link which deserves to be added…