What about a ‘Clap’ attack, where it smashes both fists together on the target?
I’d love to see some particle effects too. I think I’ve sorted them out, so let me know if you’re interested & in the process of coding the golem mod!
What about a ‘Clap’ attack, where it smashes both fists together on the target?
I’d love to see some particle effects too. I think I’ve sorted them out, so let me know if you’re interested & in the process of coding the golem mod!
That’s brilliant!
Kinda like a second strongest attack for it!
.
Particles? like… for the core?
i do think @honestabelink can do that,
but he is busy pretty often and i don’t really want to bother him in some times (because that’ll be a lot of work piled for him)
if you’re okay with it i could PM you when i need your help or something
give me those creatures right now @Hyrule_Symbol i need then!!!
Woah Whoah, calm down sir!
you must wait for the Creative process to be finished!
And to finish that reply.
yes, i am interested in the particles @phector2004
It really is amazing. I’m loving the animations, they didn’t load on my phone properly earlier.
Haha alright, let me know when you’re doing the golem’s coding! They’re quite easy to create once you get the hang of it.
You’ll need an ‘effect’ file which incorporates any sounds, lights, and particles you’d like to use. I’ll send you an example effect, maybe some particles for its core!
It is is possible, a “pick up and squeeze” attack would be awesome! (Complete with exploding blood particles.)
That is a good idea, but we can’t really manipulate the opponent
Blood particles?!
Sir… Keep It Cute!
This is fricking awesome! keep up the good work
This is a fine piece of modsmanship
[URL=http://makeagif.com/Gw-PZ5][/URL]
The Clap Attack Animation suggested by @phector2004 is made!
brilliant idea Phector!
Edit: I didn’t mean to select the hand…
Oooh! Fancy orb movement!
Yeah, this is a pretty scary attack. Can’t wait to see it in-game
yeah, that is gonna be really scary if you’re the opponent
and yeah, the Core always is the most exiting part to animate for me
(surprisingly more then the vines)
I like the little flourish he does before the “clap” as if he was a composer.
and then he squishes the orchestra?
And for anyone that wondered, this is a image that will give you a idea
how big the Golem is compared to the Hearthlings
the Harpy is the same scale as a Hearthling
and it’s perfectly scaled as i planed
Love the animation, very smooth. But I think the wind up needs to be a bit slower and the actually ‘clap’ needs to be much faster. To give the feel of tremendous power.
i get the idea, but the Golems Hands are really heavy so i thought it’ll be better to make almost everything slow to give it the heavy feel
thanks fo the suggestiong though @Teziokz
If you want, you can slightly modify the golem model to make it more special, and simply scale the model up for a golem boss. It should be easy enough to add things like a stone crown, vine gauntlets, and maybe shrink the core (so that its the same size when scaled up) and add two orbs that revolve around it (perhaps with particle effects).
Will you be animating a Transformers-style “deploy” pose, where the golem transforms from what seems to be a statue or a mossy boulder into an awake stance?