[URL=http://makeagif.com/EGXyzV][/URL]
The Idle for the Golem is Done!
looks a bit creepy as i sayd, but i we-worked it so it looks a ‘bit’ less creepy and it moves more smoothly
i can get rid of the clipping in the model so don;t mind that
[URL=http://makeagif.com/EGXyzV][/URL]
The Idle for the Golem is Done!
looks a bit creepy as i sayd, but i we-worked it so it looks a ‘bit’ less creepy and it moves more smoothly
i can get rid of the clipping in the model so don;t mind that
[URL=http://makeagif.com/7aIFFV][/URL]
Moving animation is done!
the Golem is now ‘functional’ but not fully functional
(in can now move and stay still, but nothing els)
i’ll be testing if this animation and the idle works, and then move on to the next
(this is really more work then i expected)
It’s so cool !!
I can’t wait to see it in-game.
Is it possible to see a golem without the crystal centre? Just curious but I wonder if it might look better.
Otherwise, brilliant work! Can’t wait to see him in-game squashing people and goblins alike!
You could just remove the Core Matrix and that will do the trick
and yes, he will be squishing things everywhere!
[URL=http://makeagif.com/xMtcAv][/URL]
the Attack motion is made!
i wasn’t suppose to make this, i should have tested the whole thing first
but i just had nothing rather then this to do… so… yeah
i learned how to manage animation waves thanks to this animation.
witch would have made my other animations look waaaay better
Edit: you have No idea how hard it is to animate 3 Vines
Edit 2 : maybe this is too fast of a animation for such a golem… we’ll see
I’m loving the vine anims! Hard effort always pays off
[URL=http://makeagif.com/Q7If_K][/URL]
for fast compression, i recorded it at once
excuse the twitching
Edit : thinking about it will StoneHearth ever support Motion-Blur?
that’ll be siiiick!
One suggestion for the attack anim:
The golem’s striking arm stops moving towards the midline at the start of the downswing. It becomes a 100% downward movement very abruptly, giving the impression that it’s very light. The hand would seem a lot more heavy if it kept moving towards the center in the beginning of the strike - i.e. it would seem to have a lot more momentum (and thus mass) if it didn’t stop moving so easily!
In the upswing, it seems very heavy, requiring the whole torso to rotate to fling it up.
Hope that made sense
yep, i see the problem
i should have a bit more ‘Umf’ to it, kinda swinging to the way it was and resisting to move when it was static (what was the word… )
thanks for pointing that out!
Could we call him Dave? I think that would make this mod twice as good.
Can’t wait for this, looks brilliant.
This thread is wonderful and I’m watching it.
Also, Hyrule, what do you use to animate?
Thanks!
i use Blender to animate
you could call him that, not official though
thanks
Awesome job, It looks amazing!
What about a Sasquatch?
I… don’t think it’ll match the overall feel…
thanks for the suggestion though!
Thanks to @phector2004 i managed to find some problems with the attack animation
here’s the Edited animation!
[URL=http://makeagif.com/i25xkD][/URL]
and… i’ll go off to sleep!
Perhaps we could have more than one attack animation just to add a little more variety.
Oh we will have multiple @Newf
this is kinda like a ‘Slam’ attack
i’m thinking of a ‘Swing’ and ‘Smack’ animation (swing will hit with it’s palm, the smack will hit with the back of it’s hand)
Good reminder though