The actual model will be squeezed to be a little bit more small (Keep it cute, right?)
and the actual model will be looking more… Old (Vines and bits fallen off and ect)
and there will be less carvings(?) so it’ll look
more cute
.
It’s … story(?) will be that it’s unclear when it was built, who was to build, how did he/she build it and how it moves to this time
it’s boddy is Chipped off and covered with vines(that will probably be animated)
making it clear that it’s been around for ‘quite a while’
seems to aggressively attack any thing/one that is a potential threat for the nature
(you get why i put that in)
.
Also, Since this model will be a big ‘Chunk’ of cubes
i can’t really make it with StoneVox3D
It’ll take way too long and i can’t compare it with a human model so well
I’ll be making it wen i get my hand on Qubicle
Until then!
Now with the modeling out of the way
you could actually expect some amount of drawing from me! (yay!)
That’s a fine looking golem. Although I’m typically more of a flesh, bone, iron golem type of guy… I’m really digging the art here. It looks like it fits.
Edit: btw I say keep the carvings. I feel it still fits the vibe without being overly cute.
[quote=“Goldmetal, post:8, topic:10132”]And I bring a different style golem. (Draw in 2008)
[/quote]
Personally I think golems should have a more artificial look - ie they should look like they’re manmade (or dwarf-made or w/e ). To me, that looks more like an earth elemental.