First off I want to say that the stone golems look great and the little stonelings look really cute but…
I do feel that the big golem should have a bit more weight behind his punches, If i vision a stone golem I see this big lumbering rock that, when he attacks, you should at least try to dodge it or get knocked down. That is why i think it would be really cool if your little hearthlings get shoved maybe a few cubes or something when the golem his punches connect.
What do you guys think
i think that would be an amazing addition to combat, i feel like a quite a few monsters could do with the ability to push you back when they hit you.
for the briefest of moments, i thought that sketch was your handy work @8BitCrab …
off to read the DT!
heh… i wish… but alas, it is actually the talented work of Allie.
yeah, loved seeing all that concept work! and hearing the thought process involved… the flavor text is awesome as well…
a cute infestation is still an infestation…
@sdee and i were just discussing that, gotta love Allie’s comments on all of the concept art
Knockback, stun, poison, AOE…lots of cool possibilities to make combat more interesting.
I really love the concept art. I’d love to see more of it-even stuff that was discarded. It’d be really interesting to see how things evolve, and what makes it into the game and why :)grinning:
Stone Golems must be old as dirt, if they use Ancient Language words like “buck-buck”.