A Transforming animation?
funny, the Golems Original Design actually was suppose to be a Boulder or a Cube that deploys into the golem, no vines though.
figured it’ll be Impossible to Model that in SV(witch i used to that point)
and i was a bit too lazy
I am planning on a Awaking animation
where it wakes up from being in sleep mod from some fallen apart or squat like state,
no idea how i can use it though, we can’t really set ‘states’ on mobs can we?
I don’t know the game’s limits, but I don’t see why you wouldn’t be able to do it. Maybe some of the programmers here could shed more light on ‘states’
Another idea… You have golem boulders that look like normal boulders from afar, but when they’re picked at by hearthlings, the golem awakens, in an angry state!
The boulder would basically disappear with a big smoke cloud, and when it clears up, the golem model would be in its place in the “slumber” position. Queue sound effects and villagers running for their lives as it seeks vengeance
I love the hand clap animation. It’s really great! Perhaps think about making the golem step one foot forward during the animation to counterbalance those wonderful, enormous hands of thunder.
Completely understandable. I wouldn’t imagine you’d have unlimited time to work on such things. It’s amazing and far beyond what I’d be able to produce so demanding such a redo would be absolutely unreasonable. Rigging only needs to look easy in the finished product, which is far from the reality of the production.
I think the attack animations should have some kind of step added or movement of the feet. The weight shift would mean it’d have to re balance itself no ? So for example. Giants in skyrim take small halfsteps and leg movements. First Encounter with a Giant - SKYRIM. as an example. i think it looks a bit odd that it’s feet are firmly planted into the ground.
I would love it if a hearthling went flying after this attack and exploded into blood with whatever it impacts but alas we lack someone with the programming skills