Hey guys, my name is Casey Edwards a professional composer for the media, and instead of cluttering up existing threads dedicated to someone else’s beginnings, I thought that I should start my own to be able to preserve a more coherent archive of my ideas and approach to scoring a game like Stonehearth. My ideal score for a game like this is what Zelda has recently become, which is a grandiose orchestral and thematic power-house! Here are a few examples of what I’ve done specifically for the game so far:
I wanted the main theme to be something to give an overall bright feeling to the game. Something you hear when you start up the main menu or maybe even as you explore uncharted and adventurous territory. I just want the player to feel like an unstoppable questing force of nature!
Vicious Voxels was written specifically for Cthulhu as he terrorizes your city. I tried to imagine something both frightening and quasi-cute at the same time. I mean, this is a voxel game after all, and not a survival horror game. So the end result sounds like a large squid monster stomping around to a happily quirky tune.
Depending on the reaction I get here with the community of players and developers, I may or may not continue these inspiration pieces as time allows. They are incredibly fun to make (and I’ve already got another on the back burner)! If you wish to hear more of my work you can head over to my website at www.CaseyEdwardsMusic.com and shop around. Thanks guys!
Some non-Stonehearth, but game inspired cues for you to sample: