While z-fighting for single models is gone, there is still z-fighting going on between overlapping models. This can be observed with the trees placed in the world.
Steps to reproduce:
This happens all the time, no matter which seed I use to generate the terrain. Where trees are overlapping z-fighting can be observed.
Attachment:
Screenshot of 2 overlapping trees with z-fighting (?).
Noticed that the z-fighting (I think that’s what this is) that was seen in the first graphics test was fixed, however there was some more of it happening between trees that spawned close enough together, in some places it was actually two rows of voxels that were overlapping. Assuming this is due to the first fix not being relevant, since they are separate entities.
This is more of a terrain generation issue. From what I know of Z-Fighting, it will be extremely hard to fix in any way except for just making sure the trees do not overlap.
A big thanks for reporting it, but the thread for said bug already exists:
The way we’re handling it is that if you could search your bugs and like the post for the one that applies to you to show it also affects you, commenting if you have anything to add. If it is a bug that hasn’t yet been reported, please do make a new thread though as you did.
Ahem… Please post your bug here http://www.stonehearthguru.com/forums/alpha-beta-testing-nexus/support/bug-reports .Wait, it’s already there since SGT2
Well, anyway, if you open a new bug topic here, you have to use the template
Title:
Summary:
Steps to reproduce:
1)
2)
3)
Expected Results:
Actual Results:
Notes:
Attachments:
Versions and Mods:
System Information:
on the first post. Anyway this thread will probably be merged, closed or adjusted.