Actually the bug-reporting category was introduced last time. Let’s get used to it and report bugs there. If a bug is not yet visible, create an entry. If it is there, just like the post.
Found a bug in Stonehearth? Help us fix it by telling us everything you know about it!
##Bug Report Guidelines
1) Check the other posts in the category to see if the bug has already been reported:
If it has been, open that thread and add whatever details that haven’t already been described.
If you have experienced the bug as well, please like the original post to help Team Radiant notice that it’s a bug that’s happening a lot.
2) If it’s a new bug, open a new thread for the bug and include …
Summary:
Under some conditions (position of the model and related shadow) the shadows of this models are showing unexpected effects, i.e. shadows are looking not natural:
Flickering of shadows on all models.
Triangles showing up where shadows should be.
Shadows are “moving like waves”.
Steps to reproduce:
Flickering… always visible. No special activity required. Includes trees.
Triangles… requires special position of the “sun” to the model. Might be influenced by nearby trees. Seed 666 wor…
Summary:
While z-fighting for single models is gone, there is still z-fighting going on between overlapping models. This can be observed with the trees placed in the world.
Steps to reproduce:
This happens all the time, no matter which seed I use to generate the terrain. Where trees are overlapping z-fighting can be observed.
Attachment:
Screenshot of 2 overlapping trees with z-fighting (?).
[image]
System Information:
Windows 7 (64-bit)
NVIDIA GeForce GTX 580
Resolution 2 x 1920 x 1080…
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