[Dup] SGT V2- Z fighting ctd

resolved

#1

Noticed that the z-fighting (I think that’s what this is) that was seen in the first graphics test was fixed, however there was some more of it happening between trees that spawned close enough together, in some places it was actually two rows of voxels that were overlapping. Assuming this is due to the first fix not being relevant, since they are separate entities.

Edit: Better image


#2

I moved 3 posts to an existing topic: [Ack] SGT2 Bug: z-fighting between models


#3