I have done roughly 30 minutes of active investigation (plus 30min of playing around with my son who wanted us to play it…). Recorded a short video of my impressions.
The biggest issue I had was that the framerate seems to jump between 30 and 60 fps if I have v-sync turned on. If I change the setting I will still be around 60fps most of the time, sometimes higher and sometimes lower, but it never locks at 30fps as it does with v-sync on. I can see it with Fraps overlay fps monitor. Sometimes I can switch between 30 and 60 just by zooming one step out and in.
some Z-fighting on trees for example, nothing new. Jagged shadows, sometimes really visible jagged in certain angles. Nothing new on those though. I’m not happy with the camera and its movement, I would actually prefer to have the zoom focus point always in the middle, and move around the screen with keyboard or mouse combo. But camera implementation is still early, I know that.
Regarding camera within objects I personally prefer it to make objects completely invisible if camera is inside them. Alternatives are as it is today with only certain parts invisible, or camera automatically moves in front of the object, but I know from certain games that it can be really annoying if it occurs to often.
Here is a short video with explanations and details:
edit: I wasn’t sure if v2 bugs should go in a new thread or a separate for each report. Feel free to move in that case