Just wanted to show some aliasing happening around the Kind Worker Lady Person. Yes, I occasionally Use Excessive Caps For Emphasis Instead of Proper Grammer and Things.
It happens only when she’s selected. The lines are dynamically generated and thus, aliased…statically generating outlines probably isn’t a choice, but I wonder if you could generate it as a halo on the polygon instead of the simple +N pixels thing that appears to be happening (and this probably shows just how ignorant of graphics programming that I am…but generating an extra layer to the polygon then eliminating the ‘not outline’ portion instead of outlining seems like it might work and be [relatively] fast).
Under king of “Not a big deal”: My first post.
Unfortunately, as a long time lurker, I can’t post images…here’s two:
P.S. You guys are amazing. This game is the most interesting concept I’ve seen in quite a while and I … eagerly await … each installment in the blog and stream! Keep being awesome; we’ll keep watching and waiting.
Two more, from a different angle. It’s most noticeable on the young lady because she moves…but you can see it on the trees too.