The citizens of Tristram handled the evil goblins pretty well, it was not without sacrifice, though.
Nice trick I picked up for defense, If you see the goblins coming, pause the game and drag out a harvestable area of trees, berries… etc…
This should at least drag your workers over to that area, then other classes to collect what they cut down or collect, then you can hit defense mode and have everyone in the same area.
They actually managed to take out about 4 more goblins, but the video cut out earlly.
I just realized that the last pictures I put up weren’t actually on the finished version of the castle. So here’s a few more pictures, with the finished castle AND town!
Alas, the project was not without it sacrifices. Of our noble footmen, we tragically lost Leah Fenton, who selflessly gave her life protecting our people from the goblin invaders. Thanks to you, Diadem survived–we will never forget you.
Perhaps we could have playable version “theme” pages we challenge the players to build off of, such as the “cities of tomorrow” concept. Perhaps it can be based partially on the specific new elements being added for the new build, or voted on via a poll.
That’s definitely a great idea… but the only problem is that this post probably won’t get many views/ peopling actively taking part in the conversation so… yeah but still great idea
That’s a food stockpile for offerings. My first farmer died of starvation because there weren’t any berries on the map, and I didn’t make enough farms to feed all of the settlers. After I promoted again to farmer another farmer joined, so it was easier to continue. In the end, there was plenty of food so I didn’t need to keep harvesting.
So I put a little stockpile next to the tombstone because I felt guilty. =/
To tell you the truth, only the carpenter and one worker built the tower (the other worker froze). They are the best. The rest of people gathered materials that were abandoned when it was food/bed time.
Very nice! I tried to place a garden lantern on a table-for-one in Diadem, but I couldn’t seem to get it to work for some reason. Excellent use of floors for the pillars, I don’t think any of us have explicitly done much of that so far.