I’m not sure if I got the colours right.
I looked into other hair models. Seems like they use shades of pink that are later replaced by actual hair colors. They are also divided into “hat” and “hair” layer - I suppose the “hat” is replaced by the actual hat when a hearthling wears it.
I can’t split my model into layers since I work in Magica, and I fear VoxelShop will break it. But anyway, let’s try.
It’s a girl’s haircut. hair_mel_fauxhawk_right.qb (154.0 KB)
I would be grateful for some screens. No idea how it will look in the game.
“Shaved” isn’t very easy to do anymore; it used to just call for a very de-saturated version of the colour for the hair or a shade of the skin, but there’s no way to go about that with the colour overlay system
Aside from de/re-constructing it to face the other way, not sure how to fix the axis flip
Other than the fact that I would put a few pixels along the hairline to not have that exposed patch under the uplift, not sure what more is wrong / you want done with it?
I suppose “mirroring” will do the trick; don’t know about Qubicle but in Magica it’s done with one button click. I could do it myself, but I suppose you’ve already split it into layers, and having a “starting” model would require to do all your operations all over again.
I thought it would be cooler this way, but I guess you’re right. I don’t think there is anything more. Can you show what does it look like?
Still toying with it at the moment; I actually have this bad/odd habit of recreating it onto a fresh model, to be able to best see where/how everything fits together, to get better manipulation of the entire thing with minimal compromise…and just in case I save over it somehow.
So atm, I have my creation of yours, and I’m working on a slightly altered version - was trying to see what I would produce comparatively using your original inspiration there.
Oh, uh, and…I’m kinda on the bus, so I can’t really upload from my laptop (exceeds what my ipad will let it use of its data)