In all of our current stretch goals, pretty much only positive things are listed. Festivals, Seasons, Animal trainers, etc. The point I am trying to make is that there is nothing negative (Aside from the Pirates, Ninjas, and Politicians Goal). My idea is that the $650,000 goal should be to have natural disasters. Floods, tornadoes, earthquakes, volcanic eruptions, and fires could be a very interesting addition to the game. Of course, some simpler players may not appreciate this. So if there is a difficulty setting in the game, perhaps these could be disabled/enabled to prevent slower players minds from exploding. If the only things a player has to worry about is advancing, expanding, defending, and feeding the population. The came might lose a bit of potential. If this isn’t implemented on it’s own, I am sure someone will make a mod for it.