Walls and Towers and a bit of Bugs
Fixing Food and Fighting Ogre’s
decided to got for 25 hearthlings for this town so taking more name requests on youtube comments
Moving the Farm and Playing with Water
starting to run really bad stonehearth but i keep pushing town forward
Wet and Dry Stones
Water Fun
Got my window craft able now gonna keep making more windows and maybe once if ever it gets stable to use i will let it loose on the Steam Workshop
i quite like those! nicely done man
thanks made them possible to use for houses now so gonna learn and experiment more soon
Good job, it looks great! I love the carvings
Making Waterfalls!
decided to try make a waterfall with Wet & Dry Stones
Mountain Lake
will be gone this week so not many episodes will happen this week but 2-3 atleast
Just noticed how smooth the framerate is now ~
Ogo Skullbonker is here
On vacation but preuploaded this
Anyone know why this happens to some that download my template? i only used vanilla items for it and latest unstable.
Is it because they run stable stonehearth or perhaps because they use mods conflicting?
The stable does not have stone windows
Oh nothing to do about it now then
Maybe using Glasswork mod @DaniAngione did use the stone window names
solution for now go into glassworks mod files > mixins > mason_recipes.json and edit each
"building_parts": {
"recipes": {
"stone_window_frame
by changing
stone_window_frame to stone_window_frame2 or what ever
(stone_window_frame_wide2, stone_window_frame_round2 etc…)
This is true, Team Radiant used the same names (on the mason’s recipe list) that I did for the stone windows, so the stone windows crafted by the mason if you have Glassworks are actually mine, not the default ones
Changing the mason_recipes.json inside the mixins folder does fix it, however - at least until I update it