[YouTube] StoneHearth Banto

templates

#567

Walls and Towers and a bit of Bugs


#568

Fixing Food and Fighting Ogre’s
decided to got for 25 hearthlings for this town so taking more name requests on youtube comments :slight_smile:


#569

Moving the Farm and Playing with Water
starting to run really bad stonehearth but i keep pushing town forward :smiley:


#570

Wet and Dry Stones
Water Fun


#571

Got my window craft able now :slight_smile: gonna keep making more windows and maybe once if ever it gets stable to use i will let it loose on the Steam Workshop :slight_smile:
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#572

i quite like those! nicely done man :slight_smile:


#573

:smiley: thanks made them possible to use for houses now so gonna learn and experiment more soon


#574

Good job, it looks great! I love the carvings


#575

Some more windows :smiley:


#576

Making Waterfalls!
decided to try make a waterfall with Wet & Dry Stones


#577

Mountain Lake
will be gone this week so not many episodes will happen this week but 2-3 atleast :slight_smile:


#578

Just noticed how smooth the framerate is now :open_mouth:~


#579

Ogo Skullbonker is here
On vacation but preuploaded this :slight_smile:


#580

New Dining / Kings Hall Added to my Northern Templates on Workshop :jubilant: :snowflake:


#581

Northern Town Expanded it a bit :slight_smile:


#582

Anyone know why this happens to some that download my template? i only used vanilla items for it and latest unstable.
Is it because they run stable stonehearth or perhaps because they use mods conflicting?
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#583

The stable does not have stone windows


#584

Oh :confused: nothing to do about it now then


#585

Maybe using Glasswork mod @DaniAngione did use the stone window names
solution for now go into glassworks mod files > mixins > mason_recipes.json and edit each

 "building_parts": {
	"recipes": {
		"stone_window_frame

by changing

stone_window_frame to stone_window_frame2 or what ever
(stone_window_frame_wide2, stone_window_frame_round2 etc…)


#586

This is true, Team Radiant used the same names (on the mason’s recipe list) that I did for the stone windows, so the stone windows crafted by the mason if you have Glassworks are actually mine, not the default ones :joy:

Changing the mason_recipes.json inside the mixins folder does fix it, however - at least until I update it :forlorn: