YAY!!! So glad ya got it figured out, not for the free decorations, but for your peace of mind. I tried following another mod to make adjustments and I couldn’t even get it to show up in my mods list lol.
I have very little to none knowledge of coding. all I can say is good luck man
Just a few fixes with the texts and image transparency and you’re good to go
!
yes i made them already, that was easy enough after got the item into the game and could see what effect the different code made
Now i just need to do the same with the other items.
Woohoo, congrats on figuring it out! A new modder joins the fold!
i might have made a mistake somewhere… But at least there is room in that crate for lots of stuff haha…
Haha, well…could turn out to be a good thing. You could start your own line of prefab homes based off of items in the game! Just core that thing out and slap a bed in it. The hearthlings will be like ants living in crates, and spools of thread.
Delivery Guy: “Hello? Express delivery for Mr. Cthulhu. We got your, er… DIY Chair kit.”
(Sorry I can’t help it. I better get going now >.<)
ok so one would imagine that getting number two item into the game would go easy… but its not haha. i can make it and all, but when i need to place it with the placementtool, i cant see it (screenshot). Why is that? where do i correct the information, so the game can find the png?
Im done for the day… i made the toolboard in the game. the only thing is that the tools are facing towards the wall when i hang it up… so anyone knows where i correct that?
The missing picture is likely caused by a bad reference to the location of the pic. I think it’s in the item_ghost json.
i have the same issue with the toolboard now. the png works fine in the recipelist for both of them…

i better put up the zipfile if anyone wants to take a look
workshop_atmosphere.zip (412.8 KB)
Ah. I see the problem here (+ 1 more)
- In your .Ghost file, you’re currently using the two sections
and
What you should have instead is something that looks like this:
"entity_data": {
"stonehearth:catalog": {
"display_name": "Example",
"description": "Example",
"icon": "file(Example.png)",
"category": "decoration",
"material_tags": "wood crafted stockpile_decoration"
}
}
Try changing your code to that (replace Example with the names and such) and see if it fixes it.
Also…
2. For when you want to make your locale work, for your references, you currently have
Just change “stonehearth” to your mod’s name.
thanks for the help with this, sadly it did not do the trick. Ill put it in the drawer and maybe come back to it later. I dont understand why this is so complicated. But then again i dont understand code very well
Need some armor that matches the suroundings? Well at least in the temperate biome i guess Its just a basic recolor of the leather armor suit, i guess the femalversion is missing… As usual, if you want to make a mod or anything with any of my models, just go for it.
leather camo armor.qb (154.0 KB)
leather camo helmet.qb (154.0 KB)
Made the fern live in a pot for decoration indoors…
fern_in_pot.qb (32.1 KB)
fern_in_pot_icon.qb (4.0 KB)
Very nice. I like your models. And your codind is getting better every time you try and fail.
It’s just about taking the time to learn.
Just go on.
Today the herbalist got a new decorative furniture for the workshop…
Dresser_with_bonsai.qb (24.7 KB)
dresser_with_bonsai_iconic.qb (4.0 KB)
A few items with a foxtheme:
Wooden_fox_chair.qb (18.8 KB)
Wooden_fox_chair_iconic.qb (3.9 KB)
comfy_fox_chair.qb (14.5 KB)
comfy_fox_chair_iconic.qb (3.9 KB)
comfy_fox_bed_iconic.qb (2.9 KB)
comfy_fox_bed.qb (13.2 KB)
comfy_fox_bed_sleeping.qb (13.2 KB)
Your models are beauties !
Are they now in a mod ?
I do not know if i could write that fast to implement them as fast as your output