Another little update so the stone mine entrance is also now fixed so both torches should light up.
Heyho just for your info there are now lots of request for a translation of this
I have so far changed around a third of the strings to now use il8n. I may be able to release a version next week that has all of the strings adjusted so that the mod can be translated.
Issue with Foxlight wall mounted lanterns?
I have received the same error as @Majis. the error appears that the moment the Heartling place a foxlight wall lantern after the game crashes to the desktop.
I have already told them to place it and cannot cancel the task and they are placing it at night. I have reloaded the game and it still occurs.
@Geokhan if I understand you correctly right now you can’t use your savegame because it always crashes when the lanterns are placed. If thats the Case try to use the console to cancel the placing of them. (open your consle with shift ctrl c then click the to be build lanterns and write destroy in the console then press enter the Task to build the lantern should be canceled and the to be build lantern will disappear) of Cours this isn’t a solution for the Foxlantern but it should “save” your savegame.
@Geokhan @Majis Are you guys still using this mod and encountering this issue? I’ve been avoiding using the fox lamps since you mentioned it, but finally encountered the error because of the fireplace.
However, I have found a fix for it while we wait for @The_M next update. If you can open the settlementdecor.smod file (I use 7zip), navigate to “settlementdecor\data\effects”. Find these files and follow the instructions for each of them (chimenia_fire_effect.json, chimenia_smoke_effect.json, foxfire_lantern_glow_effect.json, wall_mounted_foxfire_lantern_glow_effect.json).
- Open the file in notepad or wordpad or your favourite text editor.
- Whenever you see “…/…/…/.json” prepend it with “file(” and append it with “)”. For example in the foxfire_lantern_glow_effect.json I see “…/…/…/settlementdecor/data/particles/cube_emitter/foxfire.cubemitter.lantern.json” I change it to “file(…/…/…/settlementdecor/data/particles/cube_emitter/foxfire.cubemitter.lantern.json)”.
- After you’ve changed all that you need in the file, save and close it. 7zip will tell you file has changed and if the change should be applied to the archive, choose yes. If you are using something other than 7zip, you might need to extract the whole smod file then change the files before compressing it again with smod extension.
Trader "Havaard" has no "bolt of leather"
Itemplace ghost preview over trunk of trees
[A14/A15] The buildings my hearthling will not build Thread
A new release mostly with just some fixes this time. Including the fix @Tamira found, thanks for finding this as I was never able to replicate the error. Also @Wiese2007 the mod should now be in a state in which it can be translated. Sorry it took longer than expected.
Due to switching to a locale file for the strings, there may be some spelling mistakes or errors with some of the strings if you find any let me know so I can fix them.
Thanks for letting me know, I will fix it.
Updated with a small fix to some of the strings and a couple of other small changes.
Alpha 15, 529
@Tamira Sorry about the delay, I was away for some training. I am still using the mod. I have downloaded the updated version and it is working great.
Thanks to @The_M
edited: @Kagea , thank you for your advise that did work.
On another topic, I have noticed that when the alert mode is activated the Gardner will stand and fight, spade in hand, just like the hearthling did before the rally flags and combat groups. It only happens when the enemy was close to them other wise they go to the nearest rally flag. Did not know if this is meant to happen or maybe a tag issue.
Updated to a new version with some new items, a new large wooden and stone window, a carved stone door and an iron gate. These items will most likely be the last that I add to the mod as I now want to complete the work on this mod to begin work on another. There are still some more changes and checks I want to do before calling this mod complete but v1.0 is very near. This version should also fix the town alert mode problem @Geokhan.
I will also upload a version to PraiseDB @Shizuyori.
1 billion internet points sir!
Any problems let me know
Were you able to upload a mod version?
Unfortunately I keep getting Error 503 whenever I try.
I beleive that message the 503 message that is, is related to the host, they’re probably doing maintenance according to their support documentation.
sweet I will check this out now
It would help to have some screens for all the items added. Can anyone help with that?