Once I release the final version I will upload an image that has all of the items that are included in the mod. This should give people a better indication of what the mod includes.
A new version is out. Mostly with fixes to a number of little things, offset models, item stockpile categories, string errors etc.
Iâd like to point out that the statues are still used as âchairsâ when eating by hearthlings, and also the fortress doorâs back side has a vertical voxel offset problem.
so statues are the new birdbaths thenâŚ
Sorry about the long wait for a new update, but here it is. Just a few small changes and bug fixes. Hopefully I will have something more substantial soon.
Been using your mod for a while now. I voted for it to be a core feature.
I heard some user say there is a bug make you can barely promote villager but after playing i see no problem, i promote multiple time even to test and there was no problem at all
Just a note that the doors and windows arenât available in the building menu for Alpha 17. There is discussion in the following thread about what the issue is.
Is it meant to be that villagers can sit down to these potted plants (or any stuff that gardener made)?
I see that when theyâre hungry, they go and sit on the potted sunflower for example.
No this is a bug which I have fixed in the current version Im working on, so it shouldnât be an issue in the near future.
Is this mod up to date in the A17?
Bad English
I think this is a bug,
The wooden lantern pole things(the arced ones)
Ar considered as wall-mounted, so they canât be placed on the ground
And i think a few other things are also considered the same way
My build of the mod might be a little obsolete and i canât check since iâm out right now, so if this is fixed, let me know
is this where the latest version will always be shown?
@Hunyo18 Its not 100% compatible right now due to the problem @Mechanismatic mentioned about doors and windows not appearing in the construction menu, everything else I believe is working in alpha 17.
@Hyrule_Symbol I assume you are talking about the wooden and stone mine entrance scaffold which has the lanterns. These are intended to only be wall mounted, as are some of the individual lanterns. However, if you meant something else that shouldnât be wall mounted let me know.
@Banto Yes that link will always have the latest version.
To fix the doors and windows issue, in each entityâs iconic.json file you have to change the category line from Construction to Door or Window, whichever type of object it is.
Example:
âcategoryâ : âdoorâ
Thereâs some other aspect of this relating to missing strings, but I donât know how to resolve that issue.
Thereâs some discussion about that here: Alpha 17 kills previous door and window mods
@Mechanismatic only the iconic.json has issues from the update for windows and doors mod?
the rest are unchanged?
@The_M if thatâs the only problem stated by @Mechanismatic, is it ok if I try to fix it? Just asking permission to tinker your mod.
As far as I know, yes, other than a seemingly unimportant missing category string somewhere that at worst may present an error message. Iâve modified mods that have custom doors and windows to get them working until the mod makers release official new versions. Changing the category should get the entities to work in the meantime.
Ye go ahead I have no problem with people making changes once they have downloaded the mod.
Noticed that the beds need to have âassignâ to hearthling added to them since it was added to other beds in latest version
Updated with a number of fixes that have been requested. Hearthlings should no longer sit in plant pots, doors and windows should be available again and beds can be assigned to people. Also the gardener will now require a level 3 farmer, this is to make it fit in more as a later game profession.
I had hoped to release a much larger update with a big new change to the mod, but it has become more complex to implement and is taking a while, so I thought I should release a update with these fixes rather than keep people waiting.