I know all of you remember this concept:
This topic will host the corresponding mod. The crusader outfit and weapons were designed by @Goldmetal.
- @Goldmetal for the Crusader designs
- @voxel_pirate for the Blender add-on
- @Froggy for the battle arena script
- All the users who gave feedback on the mod
As suggested, I’ve added some shadows and saturated the colors. They looked really pale compared to the RC palette, for example. Also, the gold now shines:
About this mod
The Crusader mod adds a new class, the Crusader. This class is derived from the Footman class.
(I know that perhaps it’s not the most appropiate icon for a combat class, but you get the idea )
To promote a Footman to a Crusader, you’ll need:
- A Footman level 2
- A Blacksmith level 1
- The Battle Hammer talisman, crafted by the Blacksmith. It requires 2 gold ores and 2 silver ingots.
The crusader is a melee fighter. It can only equip the Battle Hammer and the Long Shield, which are auto-equipped in the promotion.
The Battle Hammer (as a weapon, not talisman) has +20 attack, and the Long Shield has a defense of +3. Please give me suggestions on how to balance this, as I haven’t done much combat related research myself (it’s the first time that I dig into combat things, and the first time I implement a new class)
The Crusader Armor has a base_damage_reduction of +7. I don’t know how to balance this, so I’ll appreciate your ideas.
At level 1, the Crusader learns the Holy Punch attack, which will only have effect on undead. It deals additional damage (in this case, “holy” damage), but only with 0.5 chance :
(If you have any tips to improve the punch animation, they’re more than welcome )
At level 2, the Crusader learns Healing Aura. It heals a small amount in area. It’s not a replacement for the Cleric at all, but it’s nice to have, especially when the undead inflict the debuff that prevents natural healing.
I’d really appreciate any bug report/suggestion/feedback for the mod, and thank you again @Goldmetal for making such cute designs