Hey, decided to take a look at how other modders had done class implementation, and the last example I can see is from back in February, and that was with the help of @RepeatPan’s Jelly mod, which I’m not entirely sure is active or up-to-date. Still, chugging along, though. The UI and everything seems to be in place (even dabbled withthe .less files that do the workshop skins. That was interesting.) but it just won’t recognize the talisman as a promotion item. I’m fairly certain I misspelled something somewhere, but I’m going to take a break for a few and come back with a fresher head.
Above, you can see the problem, kinda. The first screen is the carpenter talisman along with what should be a basic copy of the carpenter talisman, except “promote to arcanist” stuff instead of carpenter. The second screen shows the UI being done (automatically, might I add! Go Radiant!) and the Arcanist button not being filled. Hm.
Other than that, this experience has been really fun! I’m looking forward to updating this mod fairly frequently, depending on factors like college in a few months and when Alpha 11 (and 12, due to multiple workbenches per crafter) comes out. Thanks for all you guys’ help, seriously!
That being said, if I ever get a new class implemented (and I will, dangit!) I’m going to look into getting a modding tutorial set up for it, perhaps in the currently-being-updated wiki. We’ll see, though. It seems like a long way off haha. If anything changes tonight, I’ll let y’all know! Until then!
-Spoolicus