Continuing the discussion from Multi-level Stockpiles?:
Just to expand on @Geoffers747 post about silos and my earlier post. its a bit of a tangent and i wanted to try reply as new topic
People brought up dwarf fortresses bag bins and barrels item storage. For stone-hearth i feel we should do something different. we have a 3d environment to play with and it wouldnât look as nice, on top of that its a rather annoying (opinion) micromanaging feature. Before i go onâŚ
two things are required of any type of storage.
- it has to be visually recognizable, we are playing a top down game and we need to be able to see what we are looking at, be able to tell how full the storage is.
- it has to make some form of sense. you are not going to store wine in a wicker basket. but you could store it in a bucket if u wanted to. (the brewer was probably drunk) also u cant store 100 tons of stone in one voxel square.
Any ideas really have to fit those two requirements.
My idea is to take the simple approach, when a farmer gathers grain from the farm, he takes it to the storage and it is displayed in a sack on the stockpile with a few tuffs of grain sticking out. When you take some swords to the stcokpile it appears on a small rack. you wouldnât need the tailor to make a whole heap of sacks, or the carpenter to make a simple wooden lean for the swords. It avoids the micromanagement, its visually pleasing, and with a quick look you can asses your storage levels.
When it comes to increased level of storage im a bit torn, not sure which i think would be better.
You could simple create a better type of stockpile, like a shelf, weapon rack, cupboard, or even a silo that can only store a few different types of items (you cant really store a bed of a shelf, or a shelf on a shelf, even if they go all small on the stockpile) Problem being that its a bit more visually restrictive, its harder to see with a glance whats inside a cupboard.
The other way is just make a more effective stockpile. i mentioned in the other post about my idea for shelfs. these would store items like a normal stockpile, except it has a few levels to it so you can store more in less space. this shelf could store all items in it, even shelves in item from.(shelfception) if you design the shelf right it could still give visual clarity so you can see how full the storage is.
too long, didnt read? Show your storage some love!
I am not afraid if people have a better idea.