Folks, putting this out there since the creation of artistic content is beyond my means… I believe I could bulldoze my way through the code part of modding but adding this to art… saddly not so…
Here is challenge/request…
Log Piles - an item that is crafted by the carpenter that is large (say 3x5 or like), looks like a log or timber pile, but ALSO functions as a container only for raw wood. I am already putting content specific containers besides building where my carpenters work… if we could make the container look more the part then all the better. This will greatly enhance the visuals of the game.
Hay Stacks - same as log piles… a great visual storage for wheat only … much visual enhancement for the game.
Rock Piles - you get the drift… for storing raw rocks.
Other task specific containers…???
Bonus points for the fart smeller that can get the graphics to change with the amount of items in the container that the object represents.
Other visual content that would add to the game…
-Blossom Trees
-barrels (although the water mechanisms of the game being developed my cover this off)
-cat animals (small ones to roam the villages)
-ducks (same as cats)
though i cant say with 100% certainty, i dont believe its currently possible to have a container only accept one type of item… @Drotten should be able to confirm or deny that though…
Even if I had to select the allowable content manually from the usual pick list, that would still be fine… Would really like to have the object look the part… have been playing this game for many alpha iterations now and my current drive is to not just build and progress a functioning village of hearthlings, but to also make the village look awesome as well…
This would be what I feel is a “relatively” simple content that can go a long way… and I am sure there is a whole list of interesting containers that can be created from various “piles” to things like armor stands, clothes racks, etc… that can embellish crafters houses, markets, etc…
It’s like @8BitCrab said, you can’t really say that one container can only contain one type of item. Though you could (probably) set up the container through a script so that its filter only has “wood resource” when it’s created.