You play that game, and then, you think where should i storage all these Plants…
and so i make a Hayball. I dont think its good, so if someone have a better idea, give it to me
to do that i think you just have to make the collision box as big as the model itself, then you should be able to stack them on top of each other.
but i could be wrong, so im going to page @Drotten.
[quote=“Spiro, post:21, topic:19759”]
Maybe we should make the cabinet a little bit taller?!
[/quote]perhaps try changing the scale in the apothecary_cabinet_ghost.json from 0.1 to 0.2. in-game this will make it appear 2x the size of the models original size.
Okay, the Hayball is now stackable, but take care, you need a ladder
to reach the next level. For other modder: it looks like the game counts
in Integer, A y value of 2.6 is for the game = 3. So you have to check your
size of your .qb
And the Apothecary Cabinet is now tall enough to stand proud next to the
Herbalist craftingbench, but take care, if you already built a Cabinet in your
World, the size dosnt change for the old one
Now that the mason has the stone pile, weaver the basket, herbalist the cabinet, and carpenter the wood pile, we can’t leave out the potter and the blacksmith. So I tried to look up how clay and ore is stored. Unfortunately, they are usually stored in sacks, barrels, and chests so nothing too unique. Looks like we’ll have to get creative
So I was thinking for the clay storage maybe we can still have a wooden barrel
For ore, they usually have the ore sorted into different sacks/crates
But then I was reminded of the swinging bucket things that holds and lifts rocks and ore out of mines and maybe we can do something like that and have the ores sorted in that instead.
Something like this maybe?
Or have it all mixed up in something that looks like a mine car with no wheels?
So I had a chance to play and see this mod in action OMG they are so cute and made all the little workshop and buildings much more unique!
Look, my hospital/clinic is complete! I can imagine instead of pulling potions and bandages out of some crates the herbalist is mixing stuff for his patients before administering them.
If you are up for more ideas, I’m building the house for my trapper and thought of something we could do as well. A meat drying rack! Jerky doesn’t just magically appear off the animal
thats my first try, it has a in game size of 3x3 and could store 32 items.
It is bigger than a large crate, so it should be fair
If you want i could make it bigger, like the miniature picture, posted by tamira.
The Trapper dosnt only make jerky, he is also the master of fur
so he need a frame, for the fur and a chest to store them (we make a container mod, so he need a chest xD )
but we could also make it like the ingot shelf, so we could only put the frame at a wall (english grammer error…)
This is all awesome stuff… I only wish I had the time to learn the tools to participate and not just be a leach off you creative and talented folks. But ill take it!!!
Military containers, like armor and weapon racks
Barrels of berries/corn/carrots, to serve the same function as the hay bale
Plain wooden chests (without the fur frame) for general purpose use indoors
Plain wooden barrels for general purpose use indoors
to name a few ;D I know some are just slight changes to existing things, but you’ve outdone yourself already as is! Those themed containers will surely beautify many a storage space. (Mine currently is ~1,000 wooden crates stacked haphazardly)
EDIT: I also just realized you linked me on this thread, no idea why you wrote “nice city” here instead of the actual build thread but thanks nonetheless!