I think we need a “Sell” stockpile zone for when they add the gold system. Just another type of stockpile zone you can lay down for the express purpose of selling goods - along with excess good’s that can’t be added to a existing (full) stock pile. This will catch the overflow were a trader caravan will take it and give you gold/gems/items in exchange. The trader caravan can be triggered when this stock pile is full (or near full) to appear.
When the caravan trader comes: bring up a screen like in the video but also allow you to auto set some conditions - Auto exchange items for gold, or auto exchange items for stone ect,. This will cut down on a potential micro management issue as a bonus.
Would be nice if you could double/triple stack certain items on a zone - ex: when a worker places a wood block on top of another wood block you could change the current wood block voxel to a Log on its end slightly taller then a normal wood block. This way it’s just a switch of blocks - no new AI pathing - no new animations needed. There are certain items that this wouldn’t make sense with - saw/sword/armor/ clothes etc,. but these wouldn’t need to be stacked anyhow, most items like these are generally used/made as needed.
Ok I Lied! it would have something to do with AI path editing like knowing if the item is stackable type of thing lol.