Multi-level Stockpiles?

i kind of like the idea of shelf’s which we can then design into a warehouse if we so wish.

Reason being is that the feeling they are going for is that it is our city. in most games thing like storage generally dont receive much player love in creating and designing them, and we just plop them down as required. which when u are first starting, a simple area plot on the ground is best. but latter game you might want to put a bit of love into it.

if you want a super mega storage area, you could create a muti floored warehouse with rows and rows of shelfs.
or, you could place some to the side of your mead hall to store drinks and food, to create a little bar area. (this is all player design… eg its a bar area because i say its a bar area, and its my city so bleh)

as far as i can tell, it would go well with the feeling they are trying to put into the game. just my two cents worth

@DisposaDwarf I agree, they’re putting a carpenter into the game so he should have to come build your shelves, I do like the warehouse idea especially for guarding against those light fingered goblins :smiley:

I remember watching the stream and they were showing the carpenter crafting an item. The item would shrink to a very small size. To make storing them much easier.

My guess is, if your population reaches a certain level. You can upgrade your carpenter to maybe make the items even smaller. Or they can sell your items to other cities and travelers to relive the pressure. Or they stop collect raw items until you have more space in your city’s inventory. But we won’t really know until they tell or show us.


Super unlikely given what we’ve seen. What we’ve seen heavily imply a uniform grid system between stockpiles, buildings, and ground, that would mean that you could only go by factors of 2 which would mean quadrupling storage amount every time you get smaller which would get overpowered very, very quickly.

Given that you’ll be able to contact other races I’d say being able to sell to them is almost certain.

Unless they change it which seems possible but not too likely we already know this one. They collect resources whenever there is a need for resources for a task and they put resources in a stockpile whenever there is a free stockpile leaving them at point of harvest otherwise.

I’m looking forward to building storage buildings with several floors, filled with stockpiles


Giant silos for your farms. That’s definitely got to be one of the first things on the agenda!

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It feels like I have this faint memory of a video where the workers stopped moving the wood because the first level of the stockpile was full. I might be wrong though.
Either way I would very much like to see multi-level stockpiles with shelves. They could work a lot like the scaffolds. I don’t mean that they would build it around the stockpile to get up. They build it on the stockpile and it has ladders on the side.
If you want there to be a negative side to it then it could be that it gets harder for you to see what you have in store and that if the stockpile is more than 2 blocks wide it will be harder for the workers to get the stuff in the middle, since they have to remove things that are in the way. This would motivate the player to build more realistic 2x rows of shelves instead of just a big 1010*10 cube with all kinds of stuff in it.

I’m not realy sure if multi-level stockpiles would work, just drawing from how other games like Dwarf Fortress and Gnomoria handle things you would have a single level stockpile and then containers which occupy a single space on a stockpile but can hold X amount of items.

I would imagine that this is how they are approaching stockpiles in SH?

Having said that,[quote=“Agon, post:18, topic:1201”]
I would very much like to see multi-level stockpiles with shelves. They could work a lot like the scaffolds. I don’t mean that they would build it around the stockpile to get up. They build it on the stockpile and it has ladders on the side.

I’m having a bit of difficulty imagining this, so forgive me if what I’m about to say is exactly what you mean …

I can see you having the base level of a stockpile, your guys then build a platform like [url] this [/url] (obviously a little higher and similar to the scaffold, but not completely blocking the sides of the base level) with ladders enabling travel up and down, with the stockpile on top.

But as you’ve said you then wouldn’t be able to see what was on the bottom of the stockpile unless you have some sort of camera function similar to the house which shows a tier at a time?

I think you got the idea. Wooden platforms held up by a few wooden beams. Very basic, like this. :slight_smile: Also, similar to the scaffold they don’t have to build a complete platform at ones, just enough to give them the needed storage space.
It might be a bit harder to see what you have in store, yes, but that feels like a natural tradeoff when you pile thing up instead of having all of your stuff spread out on the floor. However, if you don’t make your shelves wider than 2 blocks then you will always be able to at least see the side of all the items, just by rotating the camera.
You could also have the option to click on a stockpile to get statistics about its content.

Either way, if you have stuff in containers you would probably have to click on them to see what is in them, so they don’t give you a more direct view. Also, containers seem a bit too magic to me. Make a barrel and suddenly you can put 10 blocks in the space of one? Shelves are more realistic.


the stockpiles already have the ability to be sorted by type of item, in the future they may make it so that each stockpile only has one kind of item in it such as wood or stone only.

Well you’ve really dragged this thread up from the depths!

Are we talking about stockpiles in Stonehearth or in Gnomoria?

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I was under the impression that this was in Stonehearth. I suppose I was not paying attention to when the thread was last posted to only what the content was. As the thread was not closed and the question not answered definitively I thought I would chime in.

I am new to playing Stonehearth, and my comment of course came before I figured out that a stockpile could already be sorted to a single type of item. (not sure when that was implemented) Personally I think storage mechanics for the game would be an interesting thing to find out more about. If the designers are going for a more realistic shelves and store houses are going to be a big part of planning out your city.

Ah, I think I left this one open as I felt discussion could potentially crop up again (as it has), next week I should be free of the shackles of essays to make an effort of going through and tidying the place up a bit :slight_smile:

I believe it was accessible in the first release (granted that’s only 17/18 days ago :P)

It definitely would, I know we have all these little icons, but it would definitely be cool if we could contextually see them in some sort of storage - for example building a weapon rack/ armour stand to display goods for our own aesthetic pleasure, or just acting as a general storage space.

I’m sure we’ll see more when we actually have the capacity to build copious amounts of items!

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yes sir, from the very first alpha … and it was good:stuck_out_tongue:

this would be very neat, if only for aesthetic purposes… seems reasonable too, in that the full size models wouldnt have to go through the “shrinking” process in order to adorn the racks… or, perhaps they are “grown” when placed on a rack, etc.

lots of possibilities!

I likt it. Same for multi-level stockpiles / shelves. I dont know how hard it would be to implement.

The only problem I can see with the weapon racks is modeling the difference between having a rack that has say 5 Swords, one that has 5 Spears, and one that has 2 Swords 2 Spears and an Ax.

This will be especialy difficult with with the style they have chosen for storage. I think it was stated that when something is in a stockpile it takes on a 10x10x10 cube form. They may change this in regards to weapons if they choose to implement a weapon rack system, but I have the feeling that even if the ‘weapon rack’ does not work the same as a stockpile the items placed on it will still lose some of their cube volume to save on space.

How about the “standard” stock piles which are 1 story are free but if you want height then you gotta build them at a wood cost.
the layout being 2-x-3. this stops the issue of not being able to get into the center. having a limit on the height means it will fit in a standard room.

upgraded stockpiles?

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looks great! :+1:

personally, i really like the “what you see is what you get” approach to stockpiles… i realize there is a potential issue with real estate, but so far, it seems to work quite nicely… and i enjoy having the specific piles of X littered about my settlement…

i’d be curious to see what someone can dream up/mod in, but if the current system stays as is, i will be perfectly content…

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I’m pretty sure the final stockpile will have the form of an actual stockpile not just a grid on the ground. I sense that starting with those 3 wooden blocks has something to do with it