First Stonehearth Discourse Civ 5 Game

What’s your problem? It should be that you start go after ret does and I swear I got the order right when making the game. We should all be playing our turn every turn but I think I might’ve misunderstood you.

I’m playing on Warlord? (it’s the 3rd difficulty) so just a step down. I would be being crushed for social policies, but I very early-game got the one that reduces extra city to policy cost by 33%. And I’m culture mad, up to about 60 culture per turn, so I’m getting through them vaguely quickly. Somehow I’m still competing on science too. 8 cities and another on the way.

Upon looking at the numbers it’s not as extreme as I thought, although in prince there is +33% unhappiness from cities and pop over warlord but at least the sources aren’t really worse. In chieftan though you get +1 happy per luxury which I thought you might get hit by. The main differences are everything gets about +10-25% cost and limits on barbs on removed, no safe period and they spawn at full speed. Shouldn’t be too big a jump but you may not get 8 cities as easily.

60 culture each turn is not much. In my games I usual get 500 or more. Probably because I get almost all of the wonders.

It is only the 1100s…my Founder Belief for my religion is World Church (+2 culture per turn per 5 followers in other civilisations (only seen the other bit within the last 10 turns, wasted my Great Prophet converting my own cities). Using trade routes to force my religion out into other civs and city states. Sydney very kindly became my ally because I provided them my religion after 1000 years of asking, which was pretty win-win. Unfortunately, my purchasing of tiles once or twice managed to evolve Germany from friends to declaring war. Like seriously, they kept popping up about it and I was like “What do you want me to do now?”. Unfortunately they also dragged Denmark in (I think), who currently had 5 troops traversing the land right by my capital from open passage to allow them to get to some other war, and they declared war simultaneously. I’m on top of it now (in fact pushing them back and approaching Denmark who I share borders with now too) but my money briefly dipped heavily.

Experiences like this prepare me for the future though. I know my technology path (roughly) and social policies which I will be looking towards for this game. I’m 2nd after Egypt leapfrogged me majorly for some reason. I think I can win this. At the moment I’m unbelievably inexperienced though, just trying to pile all of my Civ III tactics into it.

Surprised Denmark has not fallen yet. They usual are in war and have only like two cities left when I FIND them (usual around year 0)

They aren’t that big a warmonger I find, I had a game where chucked me (Venice) Germany and Denmark on a continent and we had no war till after the WC was founded, except Assyria of course but they’d ended up stuck with Atilla on their continent so they kind of just imploded on each other. Denmark’s biggest issues though are a combination of being kinda bad and their UA requiring a style of war that the AI is completely incapable of. In the hands of a human player you can have armies that can travel by ocean and start attacking nearly before you see them (assuming no patrolling boats but who actually uses those?) as their UA can allow for them to disembark and attack in the same turn for everything including siege engines. Combine with the fact that early game they move faster by coast then by road they can be quite the spritely little things. Of course the AI can’t do any of that with anything resembling skill.

So now that a turn has gone by everyone gets the client and stuff right? I’m not sure how much space we get as we’re playing with 4 less players than normal for huge but we should all get decent islands to run around, remember there is land bridges though so you may end up next to a narky Denmark or England.

At least there wasn’t something like Monte, Ashu, and Genghi, that would’ve just been nasty all round, at least England and Denmark can be relatively calm in comparison. Also lucky is the fact that the AI is kinda bad at naval warfare because they’re both built for it, take England’s UU, with the great light house and a couple of promotions (fairly easy with various buildings) it can reach +4 movement +5 sight, Denmark isn’t that powerful as they’re for embark bonuses instead of naval bonuses but both of them can be decent warmongers.

They are always friendly with me, I think it looks like they get friends with the player or something.
Btw, I will turn on AI for some turns, my turn ended right when it started.

So guys I had some time so I started a sp game with pretty much the same settings, this has caused me to notice a few things about ring that I’ve discovered now that I’ve actually played most of a game on one, these were confirmed by playing around with the sp debug menu to get an idea of map generation.

Quick summary
Massive amounts of forest, all plains/grassland, next to no desert/marsh/tundra anywhere, island in middle blocked off by ocean that’s mostly tundra and has all the city states, lots of room to expand.

The first thing is we got lucky, it chooses a dominant terrain type which I left on random out of forest, grasslands, plains, and jungle. Based off what I’ve discovered so far with my units we got forest which is awesome for rushing stuff but most importantly we didn’t get jungle as the chosen type easily covers over 50% of the land and that much jungle would be nasty for everyone. It also means that we’ll have probably next to no marsh, desert, or tundra, pretty much solid plains and grassland with forest on top everywhere. There does seem to be a sort of pole in an island in the center which is mainly tundra and almost definitely separated by ocean from us.

The second thing is city state placement, in my few tests once I noticed it in my game I found something really, really annoying. It appears that city states cannot spawn on the ring, they will only spawn on the middle island which is almost definitely inaccessible until astronomy (sorry @zukodark, didn’t realise) , in addition because they couldn’t possibly all fit it seems to severely cull the amount of them. In half a dozen test games I didn’t have more than 7 spawn on any of them, it’s likely there will be stiff competition for the city states and not much of them in this game just in case you wanted them.

We’ll have a lot of space, it seems like for huge with 8 players it generates some fairly big segments for us, around 15x25? Haven’t really counted but they’re large enough to allow for decent expansion. Natural wonders seem fairly inconsistent throughout my tests ranging from every place having one to only having a couple in the middle and only one or two in the ring.

All in all it shouldn’t change things much and that which it does should just lead to interesting strategies, you’ll have way more forests to chop than normal but no city states till astronomy. I can’t judge the coast as I only just found it but the options are basically bumpy, smooth, or blocky chunks of land so that should barely matter.

I warn you, I do smother rather through my expansionist tactics, so just hope you’re not near me or you’ll find that what you thought you might expand into has been taken over by blue and grey borders. 20 cities now in my game, 700 culture per turn, 150 tourism per turn (however everyone has a positive multiplier on that, and most’s multipliers are over 100%, having already taken over 2 of the remaining 10 culturally), 300 gold per turn, 50 happiness (half of which is added onto culture), 2100 science per turn, 100 faith per turn. 2013 and I’ve really come into my own :smile:

Remember that there is strategic chokepoints for land between every segment, also remember that I have Camel Archers. As in one of the most powerful uu’s in the game, combine it with my ability of extra long land trade routes to super charge religion spreading and the double luxes and I could likely field a mean retaliatory force. Ranged mounted units that can retreat after attacking making cities unable to bombard them. All I need is some rare luxes due to the map composition and I’ll be set, get lucky with something like a couple of tiles of incense (maybe even super lucky with spices) and then double it and I’ll be able to accumulate gold with ease.

Don’t forget to be careful, in prince everything is about a quarter to a third harder than warlord at a minimum. What ideology did you choose btw? As it could be interesting in a mp as stuff like tourism and world congress will likely make a lot more sense. Besides, if @Amlin manages to get some marble he could rake in the early game wonders +65%hpt (20 ua,15 pantheon, 15 marble, 15 aristo), requires a little bit of luck but it can be an effective combo for sure.

I went for order, I have a hell of a lot of policies and tenets being so culturally orientated. 7 tenets taken so far, full tradition, full liberty, full aesthetics, 4 science, 4 city state policies, 1 commerce. I intend to go into piety, but other things are taking precedent.

I just need to keep this game peaceful, war does not fare me well. Defending isn’t too difficult, with a bonus being my +15% to troops within my borders and plenty of vision on approaching troops with such expansive borders, but you won’t see me attacking much, I only build troops if there are no more city improvements or wonders to build.

Seems like you must be fairly close to victory, although a problem in a mp game is that we’re smart and we get the same bonuses as you. We can build wonders, use rush strategies, competently fight and not be a bipolar murderer when it comes to diplomacy.

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Cultural victory in my sights, pretty pleased as I set it out as my aim for the game. Civ III you could just be doing well and win pretty much, whereas although that’s helpful in this, you should really have strategized for a certain victory type, what with social policy trees and such, as well as being able to go 2 eras ahead in culture than you are in military technologically for example. It makes it feel much more of an intelligent win.

I’m expecting a hefty thrashing this game. Never played any multiplayer Civ before and this is only my 2nd game of Civ. I honestly expect to be gone by 1900. I certainly don’t see myself as a contender, even if I do lead the score boards at 5 turns in due to my large borders and gaining a tech for myself from the ruins I just found.

No truer words have ever been spoken…

Anyway, nice job with the whole testing thing. That’s a basic description of the GMR world, right?

It’s a description of the ring map generator. GMR just takes games, we could be having Asari vs Skyrim vs the Burning Crusade vs Liquid Ocelot in the hunger games arena if we really wanted.

I’ve only played mp against my brother before, never finished a game and he wasn’t particularly good. I’m interested in how this out though, I’ve already managed to snag two ruins but one of them was an extra pop when I was 1 turn off growing so it was pretty much useless, I also got a tech that could help out (yay mining!). Overall I got a pretty dang good start, the forest and grasslands are nice and I got lucky with 2 luxes including one of the rarer ones, not salt sadly, I haven’t decided on tradition vs liberty yet though.

Actually, I believe we started a game, although we never finished it… wherever the file is/was, I’m sure it’s gone now!

RIght forgot about that, Why would it be gone though? It should still be fine unless you deleted it.

I mean, that was, what, 3 months ago? Odds are that one of us/I forgot what the save file was for and deleted it… unfortunately…

Mining?! Awww…:cry:

Am I right in thinking one of the beliefs is that all forests tiles produce a faith? Or is that jungle? Because if it’s forest, I just hope it sticks around for later in the game. It won’t be my pantheon, which will probably be for growth or border growth or culture, but if it’s there when I found my religion I may well take it.