A21 Chabonit`s Mod - Wealth and Leadership R15.04


#101

Hi @Chabonit, I bring you… new bugs! :stuck_out_tongue_winking_eye:

Bugs:
**1.**Missing description.

**2.**Seems like the position goes wrong?

Questions:

  1. What’s the difference between ‘Obsidian Plated Shield’ and ‘Obsidian Topaz Shield’? Just the appearance?

BTW, I’m translating this mod to Traditional Chinese. Hope you don’t mind. :wink:


#102

@dalabo

  • fixed the typos you found or the wrong en path

the positioning is right at my save game
corrected that with R012 i thought

The Topaz shield blocks more often with a higher chance, i dont know if that is “feelable” in the game

The changes will be in the next release

Known issues:

  • broken scale helm iconic
  • bad scale mail and plate mail iconics
  • bad positioning of scale helm and great helm - i dont know why thez dont fit every head the same

EDIT:

  • its a female / male positioning problem. since there is no difference in my models but in the heads. I will get to that soon

#103

I start a new game with the mod just downloaded, and it still looks weird.


#104

read edit above, pls


#105

Oh ok, didn’t notice that. Thank you.
Keep the good work! :+1:


#106

Ok the archer eyes are a bit complicated.
I dont no why, but the female archer chooses the default model from the eyes and not the female part. I changed the models but the only goal i could achieve was that when they fit female, they dont fit male and the other way round.
Maybe i can do something with model origin in the json.
I`m on that.


#107

NEWS 13.1 HOT FIX

  • tried to solve the problem with the archer eye jewels. I think the problem was, that the model matrix was colliding with the layer in the json (???). I tested it and at my savegame the blood, serpent and sharpshooter eye were in the right position at female and male (emerald archer hood used).
    Pls test it yourself and report back pls.

  • repaired the scale helm iconic

Known issues:
bad looking iconics from scale mail and obsidian plate


#108

I test all 3 kind of the eye jewels on male and female hearthlings and they’re looking fine. Good job!:+1:


#109

All kinds of armor, fancy new jewels and such, it would appear I’m gonna have to download another mod to try.


#110

Just a quick question Chabonit. Is the plan to get the items apear in the equitmenttab of the hearthlings? At this point i have no idea what the buffs do or in what size the different buffs have an effect? I am sure you are aware of this, but i just wanted to hear what your plans are on this subject?


#111

Hi @Fornjotr, atm if you want to see what the buffs do, you can check the tab ‘Attributes’ at the ‘Character Info’. Mouse over the green number, and you will see which buff affects it.

I don’t think they should appear in the equipment tab, cause they only affect attributes, not atk nor def.


#112

ahh ok thank you @dalabo :slight_smile: hmm i just think it is something that the hearthlings equip themselves with? i personally tried to look for it there at least.


#113

So i have finally got all my knights into obsidian armor and then ordered my blacksmith to make them some shields aswell.
I ordered 3 normal ones and then 3 upgraded on the same time.
As soon as my blacksmith had made the first shield, one of the knights picked it up. This got my poor blacksmith so confused that he started to haul items. He could not make the upgraded shield since the normal version was equipped.
I can of course make 6 normal ones and sell them afterwards?
Is there some kind of thing i do wrong? or is it just the system that brakes this idea with upgrading lower gear to higher?


#114

No everything is ok
The problem is that worn equipment can not be used for crafting. When the equipment piece is stockpiled it is instantly claimed by the knight but not equipped so the blacksmith thinks he can use it until the knight picks it up.
2 workarounds are possible

  1. Produce more normal obsidian shields
    Or
  2. Demote the knight zntil the blacksmith has finished working and promote him than again to knight

#115

yea i chose number 1, since my defence would be extremely vulnerable withouth my knights :smiley:


#116

just wanted to post a picture of my upgraded archers in combat, they look really awesome!


#117

The jeweler campaign is on its way but it is a big task. I think there will be no release until the next weekend.
Also i think you can only start the campaign when you restart, because the campaigns are part of the world creation
Pls correct me if i am wrong there @Relyss


#118

When will you be able to integrate the keweler workshop into the workshop menu?


#119

Under 2 circumstances:

  1. i got enough spare time to do so and that is atm not the case or
  2. someone tells me how to do it, because i searched around for a while to track the function which builds the workshop menu but had no luck so far

#120

Maybe you can look into Settlement Decor cause it adds a gardener.

I’m no expert in modding, but there is a file called start_menu.json under stonehearth/data/ui. I believe that’s the place handles the menu, but I don’t know if it needs other part of code.