I am confused. Is this a real working mod or just parts of it?
How do you install it? override the stonehearth files? Because as a separate mod it does not work for me. Looking at your manifest it looks like overriding, but I am not really in favor of doing that.
This is just an initial test/alpha version that requires copying over into the main stonehearth files. It will not yet work as a separate/standalone mod. I only just got it all working last night guys lol
Answers to a few questions so far:
Yes this is a fully working mod though the blacksmith recipes only include the ingots so far
The ores are random simply because it was very easy to implement it that way. I plan to add veins of ore into the world generation eventually but that’s going to be a while yet.
This is just an initial test version that is NOT yet standalone and MUST be copied into the main files
Those who can’t get it to work at all are you trying to use it as a standalone mod or are you copying into the main files? I’m hoping that given time today I will get things tidied up into a standalone mod along with the screenshots.
I just finished the first round of cleanups and now have it built as a standalone mod. I have also added a few screenshots and will be adding more later today. The new download link is in the main post.
In order for the recipes to show up properly you will need to have your mason(s) change jobs to something else then back again to a mason. Then the hammer recipe will show up. For some reason the citizens seem to cache their recipe lists but don’t refresh unless they level up or change jobs.
This mod is fantastic! Msy I recommend some recipes? Firstly, we need the carpenters saw, metal armor and weapons are also a good idea. Those shouldn’t be much harder to implement than what you’ve already done. Keep up the great work!
Well, the next version will include at least the Carpenter’s Saw and the Iron Sword. I already have the recipes done just testing and tweaking. If things go well I may add in the Armorsmith and Weaponsmith jobs as well and put most, if not all, of the armor and weapon recipes onto those. Most of the recipes and qubicle voxel objects I’m working on for the blacksmith are things like an Iron Gate, Iron Door, Iron Bar Window, and so on.
Looking for suggestions for what the copper and gold should be used for by the Blacksmith. Right now all of the recipes I’m working on for the Blacksmith are for using Iron. By technical definition of what a Blacksmith is this would ordinarily be fine but most games use a “Blacksmith” role to work with most, if not all, of the base metals.
That said I haven’t been able to come up with many practical things to be made of the other two metals, copper and gold. So far my ideas for copper are plumbing parts and brewery parts. And my ideas for gold are coinage and guilded items like a statue covered with hammered gold or bits of building fixtures with gold accents.
So let me know what you guys would want from Iron, Copper, and Gold because the more suggestions I get the better I can plan and build them out.
Trombone, French Horn, Saxophone, etc.
Door with shiny doorknob
Copper sheets (used for copper roofs)
Fancy bed (bed with an iron frame and copper accents, more comfortable than a comfy bed)
Throne (comfy chair with gold leaf, food is more filling in it)
Gold altar (for worshipping Cid)
Gold embroidered wall hanging (perhaps the blacksmith makes gold leaf, and the weaver uses it to make this)
Gold boulder (just a stone covered in gold, which is loved by Hearthlings for some reason)