Hey guys, now that stonehearth has reached its 1.0 version I have decided to bring back some of my previous work with a little changes.
I plan to adjust existing and add new combat classes to Stonehearth, I currently have planned out 6 new combat classes in total, with minor adjustments to the current existing classes.
The basics of my mod revolves around changing the current combat classes into a two base class setup.
The two “tier-one” classes would be:
Footman-relatively unchanged from the current implementation of Footman. Mainly focuses on moderate damage while utilizing ‘medium-armor’ and 2h weapons or one-handed+shield.
Scout-Scout would be a new class that takes things from the Ranger and a bit from the Footmand and makes it into one. Scouts would be utilizing a new variant of ‘light armor’ along with a dagger or a bow that would be entirely added for the mod.
My idea for tier two classes would be essentially two options for each class to upgrade into.
The footman would be able to upgrade into:
Knight-once again relatively unchanged from the current version of it in game. even promoting from Footmen still. They would be the first class that would be able to use Heavy Armor along with a sword+shield.
Soldier(name pending)- Would be an extension from the other option of weapon the Footman can use. Where it would focus primarily on two-handed weapons and more on the damage side. They would also continue to use “Medium Armor” that the footman uses.
The Scout would be able to upgrade into:
Archer-once again similar to stonehearth’s archer, although the Scout would also be able to hunt if you are playing NA. The archer would further the Scout’s knowledge of archery as it makes more sense for them to branch off of a scout and not a footman.
Rogue- The Rouge would much like the archer, further that Scout’s knowledge. Instead the Rogue would further their experience in using a dagger. The Rogue would be a ‘Light armor’ using class like the Scout/Archer but would be the first entirely close ranged light armored class.
I do plan on making another set of classes after each of these as “tier 3” classes. But I will wait until I implement my current setup.
Another question you are probably thinking “Well… if a scout can use a bow AND a dagger how can i specifically tell him which I want him using?”
This is either going to be another mod or an inclusion in this Mod, I made a mod on A22 that was more for my personal use but allowed you to specify “preferred” equipment you want your hearthlings to use. Essentially opening the doors for endless customization allowing you to dress your hearthlings up in pretty costumes. Since this has many uses outside of the Combat Evolved Mod I will probably release it as a second mod as to not REQUIRE people to use combat evolved if they wanna play with fashion.
If you have any questions or possible suggestions for the Tier 3 classes feel free to let me reply. I have a pretty good idea of what I want for them but I am always looking for better ideas.
Also @Olat and I are currently the only ones working on this mod, we could always use someone with experience in animating and/or 2d art to help with a few details. although any and all help is welcome!