TLDR: StarterMod Fountain VFX are now “Broken”.
All "Duration"s are now in MilliSeconds, and all color "Overtime"s have been combined to a single array value.
Due to some updates with the VFX system (see the last stream I did for specifics: Stonehearth Dev Stream 292: SHED's VFX Editor Additions (part 2)), I had to update some VFX in the startermod before the tech which supports those changes actually gets out there to make it work. There have been no changes to the VFX system (yet), so any VFX you make now will still work as always.
However, once A23 comes out, the changes mentioned in the TLDR will come into effect, and all VFX will need to be updated. The StarterMod fountains should be a good example of what to do, and in a few days (hopefully) SHED will be updated to produce VFX in the new style - which will also be broken for the current engine. But once A23 comes along, everything will fit back into place : D.
If you have any questions or issues with the new VFX changes (or VFX in general), please let me know and I’ll try to help you out!
Thank you all for your patience!