VFX in StarterMod are now Broken until A23! (Sorry!)

It works Linda! Thanks you. And it even tells where the problem is lol. Old recipe for an inactive job requiring an item that got replaced already.

Ooop, that’s a legit bug you found : ). Sorry, I wasn’t using the sphere shape emitter when I was rotating. I’ll pass this along to Max - thanks for reporting : D.

I would say its a small bug though - as you get the functionality you want if you add a “0” to a field (its a nuisance rather than a blocker). But please correct me if I’m not thinking of a situation where this would blocking of an effect you’d want to create.

I think the only problem is that the Y axis was not the vertical axis in that case, like you first wondered. I would imagine that such a rotation would be done in the Z axis.
Or maybe that is related to the effect file (the one calling the cubemitters) having a rotation on itself?

{
	"type" : "effect",
	"tracks": {
		"explosion": {
			"type": "cubemitter",
			"cubemitter": "/archipelago_biome/data/horde/particles/cocobomb/explosion_cubemitter.json",
			"loop": false,
			"start_time" : 0,
			"end_time" : 1000,
			"transforms": {
				"x":0,
				"y":0,
				"z":0,
				"rx":90,
				"ry":0,
				"rz":0
			}
		}
	}
}

@Linda, the swamp recipes are showing in the recipe list, but not the ones from archipelago. Maybe because those are just a mixinto to a crafter default recipes? (while the goblins are a new job with a new craft list, not a mixinto). Unless I’m doing something wrong there too, which is very likely with all these transitions and me doing 3 things at once lol

Double check your effect, it probably has 90° rot in X (most effects do):

{
   "type": "effect",
   "tracks": {
      "upward_particles": {
         "type": "cubemitter",
         "cubemitter": "particles/test/test_effect.cubemitter.json",
         "start_time": 0,
         "loop": true,
         "transforms": {
            "x": 0,
            "y": 4,
            "z": 0,
            "rx": 90,
            "ry": 0,
            "rz": 0
         }
      }
   }
}