It works Linda! Thanks you. And it even tells where the problem is lol. Old recipe for an inactive job requiring an item that got replaced already.
Ooop, that’s a legit bug you found : ). Sorry, I wasn’t using the sphere shape emitter when I was rotating. I’ll pass this along to Max - thanks for reporting : D.
I would say its a small bug though - as you get the functionality you want if you add a “0” to a field (its a nuisance rather than a blocker). But please correct me if I’m not thinking of a situation where this would blocking of an effect you’d want to create.
I think the only problem is that the Y axis was not the vertical axis in that case, like you first wondered. I would imagine that such a rotation would be done in the Z axis.
Or maybe that is related to the effect file (the one calling the cubemitters) having a rotation on itself?
{
"type" : "effect",
"tracks": {
"explosion": {
"type": "cubemitter",
"cubemitter": "/archipelago_biome/data/horde/particles/cocobomb/explosion_cubemitter.json",
"loop": false,
"start_time" : 0,
"end_time" : 1000,
"transforms": {
"x":0,
"y":0,
"z":0,
"rx":90,
"ry":0,
"rz":0
}
}
}
}
@Linda, the swamp recipes are showing in the recipe list, but not the ones from archipelago. Maybe because those are just a mixinto to a crafter default recipes? (while the goblins are a new job with a new craft list, not a mixinto). Unless I’m doing something wrong there too, which is very likely with all these transitions and me doing 3 things at once lol
Double check your effect, it probably has 90° rot in X (most effects do):
{
"type": "effect",
"tracks": {
"upward_particles": {
"type": "cubemitter",
"cubemitter": "particles/test/test_effect.cubemitter.json",
"start_time": 0,
"loop": true,
"transforms": {
"x": 0,
"y": 4,
"z": 0,
"rx": 90,
"ry": 0,
"rz": 0
}
}
}
}