Fixed, thank you

ok nvm I still need help, I thought I had it and I was just being brain dead. but I am stuck. even after fixing what I thought needed to be fixed. I still cant seem to figure it out

sorry I am on meds at the moment.

is it how I compressed the folder? something i missed in the coding?

You accidentally named your manifest file manifest.json.json. Actually, all your files are .json.json files. Do you have file extensions turned on so you can see that?

first you have named all doubled ^^ then you need a subfolder in the smod like oak_tree ^^

here the fixed file - should now work Dropbox - Link not found

i will test it quick xD

i knew it was something stupidly simple

i had already fixed the dubs in it. it was the additional folder I was having issues with that i somehow missed.

thank yuo so much!

ok tested and i cant see it in the building editior … now issues with the files anymore and no log issues … so there must be an issue in the building brushes file … mom ^^

i will take a look at that. I wonder if it has to do with some of the color names. I will take a look! thank you

ok jsonlint has shown that there were 2 duplicted infos in the brushing but thats all and doenst fix it ^^

This isn’t the major bug, but I think the building brushes needs the localization strings fixed. Right now, it’s written for terrian_colors mod (old name of the mod?). You need to change that to oak_tree for those strings to work…

Edit: The bug is in that you typoed “always_avaible” at the start of the file. Change to “always_available” and it works.

ahh gotcha, yah I was going back and forth between stonehearth brushes and the terrain one.

You may find that you have building_brush in your localization strings, but you have building_brushes in your localization file. You’ll need to make them the same in both files.

Thank you all for the help. I am hoping to make my tree of life houses look more like trees rather than grass lol