Hey!
I figured I’d ask if there is going to be any changes + fixes + additions to the stonehearth_editor ?
Hey!
I figured I’d ask if there is going to be any changes + fixes + additions to the stonehearth_editor ?
if I recall correctly, SHED is open source (?)
Not sure now… but if it is, we should let them focus their precious time on the game itself - others could try improving shed later
Fine boss >:(
I’ll delay my Snorlax titan and work on this instead
Yes, SHED is open source: GitHub - stonehearth/stonehearth-editor: A Stonehearth editing tool for modders.
No changes to it are planned for 1.0.
Alrighty, thanks for the answer ^^
Stop calling me boss
Ok boss
So the current version has two issues:
Error: Could not resolve the JSON path ‘elements/range_attribute.json’ with the full JSON path (SH path with backslashes goes here)
Error: Could not resolve the JSON path ‘elements/continue_on_disconnect.json’ with the full JSON path (SH path with backslashes goes here)
BTW, you should take a look at stonehearth.smod at SHED before release, there are numerous obtainable items with no or two different material tag specifications (all pelts, cactus seeds, earthbud seeds), gem_nature has two different categories set in different places.
Latticed clay window has wrong net worth (16 while all other colours have 10), wooden diamond window has 2 while regular has 4. Tall stone window takes 2 chunks of stone and lvl 2 mason while wide takes only 1 chunk and lvl 0 mason.
This is an outdated error; effect lists used to behave like that but it was recently fixed. Can ignore this warning
Yep, these appear because a lot of the most recent content (especially after the amberstone quest) triggers some errors because they’re not fully understood by shed. If you just skip them all you can use SHED normally, however.
Agree with that, this is some minor fine-tuning that shouldn’t take long to fix for the reduced team that remained after 1.0
SHED errors bothers me a bit but it’s open source, so if anyone wishes/has the time to fix it, we can actually do that without having to rely on TR for that
you KNOW it has to have that SNOOOOOR…LAAAAAAX sound effect
Yes Please