Unique monster loot?

Perhaps in the future monsters could drop unique loot? For example, undead could drop ruined clothing that could be salvaged? Perhaps you could even use these in things like potions? Or, you could trade them with the more unique deizens of the stonehearth-iverse
Here’s a list of possible monster drops:

Undead:Cursed bones, ruined cloth, moldy flesh.
Goblins:Goblin snot, Goblin gall bladders…
Slimes: Slimy goop
Orcs:War paint, battle axes too heavy for your hearthlings…

Tell me what you guys think in the comments and I’ll see y’all later!

I like this idea a lot for unique loot! Definitely something that shoud be added.

I think my strongest soldier can handle it :smiley:

Oh yeah? Well what’s his body stat?

the strongest stat you can get is 6 body 6 mind and 6 spirit… kinda messed up now that i think about it…

I once got somebody with 6,6, and 6… but the world almost immediately bugged out…

She/He was the devil and killed your game :stuck_out_tongue:

you know… having 666 as the best stats possible is slightly… wrong… i might email radiant about this.

Not everyone believes in the “devil” my friend. Or the “number” of the devil.

Why should radiant change that, just because some superstitious people think its “evil”. Seems a bit ridiculous for them to be forced to re-balance all of that just because some superstitious people dont like it. Alot of unneeded work when the system they have now works great. Wasted time, wasted money. Wasted effort to appease a minority who want to have their (frankly, superstitious) beliefs acknowledged for some reason over more important more interesting (less superstitious) work.

I guess I just dont think its worth the effort (as a programmer who is developing a 3d java based engine that Black shell media (the publishers of sanctuary RPG) wants to use)
Of course, I don’t know how stonehearth does it, but still, seems like a time sink that doubles as wasted effort (eg, pointless) at least at this early juncture.

1 Like