The Most Beautiful Screenshot

I call this piece Dangers that Can’t Be Fought.

Unfortunately, this sandstorm was way more dangerous than it looked. Cataclysmic, in fact. … My PC decided to shut down for no apparent reason, and I hadn’t saved, and now I’m pretty angry. I mean, I needed a break, but not like that.

I’d report it, but the game didn’t log anything about the crash, so I think it’s just Windows being dumb.

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That reminds me, I’ve always thought there was a hue value missing for the sandstorm since it’s gray instead of, you know, sand-colored. Is it supposed to be gray?

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3 Shots of Tridale in the Rain

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Part of the magic of this game is how very different each of the settlements are in every screenshot on this thread. Boundless creativity here.

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Here’s me wishing I had unstable to contribute awesome screenshots. Ah well, I’ll spend my time appreciating the screenshots that are already there.

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I think this adequately shows the state of StoneHearth’s development on macOS after five years.

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hahahaha and he strikes again :rofl: :heartpulse: :tornado:

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Too bad the insta-build cheat is not working. I have to update maps between the unstables to get everything working correctly and rebuilding the same thing over and over again gets a bit distressing :glum:

Which version are you using? I designed a house in r840, with doors, windows and furniture, opened the console, executed ib, and it built with everything (didn’t hit Build on the editor, simply executed the ib command). :thinking:

What does this mean? Could you clarify?

I get game crashing bugs when continuing on saves from previous unstables. For instance, before updating to r-839, I got a trader notice that crashed the game within a few seconds. I deem it on incompatibility between releases, so I stay quiet and just pull the world seed, save templates and start anew in the same setting.

I just placed a template in a fresh map r-840 and commanded IB:

release-840 (x64)[M]
stonehearth/components/building2/building.lua:581: could not find bid 45 in building structures.
stack traceback:
[C]: ?
[C]: in function ‘assert’
stonehearth/components/building2/building.lua:581: in function ‘get_structure_from_bid’
stonehearth/components/building2/fixture.lua:182: in function ‘instabuild’
stonehearth/components/building2/building.lua:711: in function ‘instabuild’
…hearth/services/server/building/building_service.lua:559: in function <…hearth/services/server/building/building_service.lua:558>

release-840 (x64)[M]
c++ exception: lua runtime error
stack traceback:

Hell knows what that means. I just see that only voxels got built and no fixtures or furniture was placed. When I make the hearthlings go and build it, it works. Could my templates be faulty?

Result:
image

Expected:
image

The templates are currently bugged in the new builder. They’re going to push a hotfix today. I reported about them last night.

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A lovely night

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The Red Winds Oasis is coming along slowly but surely.

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i see buildings! what is happening @Spell_Blade? have you gone mad? :rofl: :heartpulse:

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No! No! I’m perfectly sane! >.>

There is nothing wrong with me…

I think. :rofl:

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Lets bump up this thread :slight_smile:

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lmao this has my vote

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really nice. except the last one

reminds me of runescape quests for some reason

my fav is the diner (or is it a classroom?) with that cozy lighting. really well done

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I dont think i can get a clear one with my current graphic settings ^^

My last Town (Work in Progress)

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