The Church Of Plenty (Monks!)

you know how to pull me into a conversation, don’t you! :blush:

we’ve had a fair number of related threads, all skirting around the idea of religion and the associated pros and cons that come with its inclusion:


we’ve also had a good number of discussions on class suggestions:


as for the monk suggestion specifically… i too really like the idea of the class (and its association with a constructed building first, although this obviously differs from the existing mechanic)… i think the unit, his benefits to the settlement, and the items that can be crafted to support it, all fit well with the existing SH framework… :+1:

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