Perhaps you have to have a certain town score and overall happiness to have a “Church of Plenty”. (Because it would be a bit odd to have a Church of Plenty when your villagers are starving or sleeping on the ground)
On a more serious note, monasteries were (are? We Brits got rid of all ours ) well known for producing various foods and drinks. Not quite the same as a church/temple, but maybe it can provide some happiness / wealth buffs if you’re willing to staff it.
Probably a little too off track but I wouldn’t mind seeing these institutions give buffs sort of like religions so in the civilization games. As the workers accept the faith the bonuses get more complex…
Say something like establishing the temple gives all followers 5% extra happiness and then extra things as more followers dedicate themselves to that faith… 10 followers: additional 5% happiness, 20 followers: workers go 10% faster… and so on.
Or we could go full out AoE and Monks can convert goblins!
I was thinking of something just like this, maybe the monk class would have limited melee combat abilities, but would provide buffs to nearby unit. Alternatively, you could go for a more passive role and provide the happiness and productivity bonuses that have been mentioned…
I know I’m just re-hashing what everyone’s saying, but a Monk class could be IDEAL for this game, no matter what kind of player is in control
@SteveAdamo , weigh in on this you beautiful thing, you think the wonderful Team Radiant would be down for this?
you know how to pull me into a conversation, don’t you!
we’ve had a fair number of related threads, all skirting around the idea of religion and the associated pros and cons that come with its inclusion:
we’ve also had a good number of discussions on class suggestions:
as for the monk suggestion specifically… i too really like the idea of the class (and its association with a constructed building first, although this obviously differs from the existing mechanic)… i think the unit, his benefits to the settlement, and the items that can be crafted to support it, all fit well with the existing SH framework…